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  1. #51
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by KingOfAbyss View Post
    Give all the rewards of tomes at the END of completion in EVERYTHING, including killing all trash mobs, opening all chests. Case solved.

    *Next ticket log please!
    We could also add style points like how much damage people soaked (that would drive people to get away from AOE and BLM would use AOE sleep a bit more), the number of monsters killed (so people won't lock monsters out), the numbers of well timed stun/silence (it is already working toward the LB), the number of debuff removed, etc ... to give a mytho/soldier bonus at the end.
    Of course we will only consider style and not raw damage so there won't be discrimination against new players.
    Though it may not be a good idea, people would be more pissed off for little mistake.
    (0)

  2. #52
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Not in favour of worse penalties, simply because it's not always malicious. Sometimes it's very obviously deliberate and others not. However, "I don't have time to do a normal run" isn't a valid excuse.

    Apparently, the new trend is ditch on Trials roulette if you get certain ones. Had it happen at Hydra this morning before we even got out of cutscene and I asked why someone would possibly leave. Another guy commented that Hydra is "the worst one you can get on this roulette" to which I thought, "You obviously haven't done many Titan HM roulettes." Ended up killing it with seven people in around five minutes so, who really lost out there?
    (2)

  3. #53
    Player
    Orth's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    N'saibe Orth
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by necrosis View Post
    I was wondering when this would come up.

    SE should NEVER, EVER allow an option for 'in progress' only. If you can not understand why this is a massively bad idea, then, well nothing I can say will change your mind.
    I thought about it, and you're right. At a high level, this is actually a bad idea. I didn't consider the abuse and unfairness that could go into DF with this option.

    Since you didn't tell me what exactly your problem is with it I can only speculate as to what issues you came up with for this. However, I still find myself often wanting this as an option and I can accept that this would not be a simple solution to the original problem here.

    Quote Originally Posted by AiChyan View Post
    And those who say oh have someone from your FC join, it doesn't always work. A tank quit on us in Haukke HM, and when a tank from my FC tried to join he ended up in a FRESH run.
    This is part of the reason I initially thought of in progress only queues. I had an idea of being able to send an S.O.S. in FC chat that would allow them to queue up for that specific in progress instance only if they met the requirements of what role was missing, then maybe you could have people save the day for their FC mates while not changing the existing in progress queue system too much.
    (0)
    Last edited by Orth; 05-01-2014 at 11:49 PM.

  4. #54
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dcdistro View Post
    Make leaving a duty or walking out the front door of a roulette a 60-90 minute penalty!!

    I have been finding that more and more with roulette they walk in the dungeon and if they don't like the dungeon they turn around and just walk out the door not carrying about any penalties they are whm or paladin. It is instant queue for them always..

    Watched over the last few days trial roulette tank walk in ew titan then walk out.
    got into HM roulette again 10 minutes ago copperbell hardmode the duty commenced whm looked turned around and walked out the door and tank left with him leaving me and other dps standing there.
    Way to long of a wait time at that point people would probably just do the dailies and log off once done making dungeon queues take even longer for DPS.
    (0)

  5. #55
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by necrosis View Post
    snip

    hey pal its not my fault that SE decided that instances that take 10 minutes to complete get the exact same reward and share the exact same roulette as instances that can take an 1hr+. call me a dick, call me an ass, i really could care less what random internet people think of me. if i only have 1 hour to play im not going to spend it in stone vigil or cutters cry.

    maybe SE should consider splitting the roulettes between fast clears and slow ones, make the rewards for completing painfully long and tedious dungeons that may or may not even succeed garner higher rewards than shit like ifrit story mode which is impossible to fail and takes 5 minutes tops
    (1)
    Last edited by alhandra; 05-01-2014 at 09:20 AM.

  6. #56
    Player
    LadyLarunai's Avatar
    Join Date
    Apr 2014
    Posts
    28
    Character
    Lala Se'lai
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by necrosis View Post
    I don\\'t even... this is just... I am at a loss of words.

    If you do not have the time to complete the zone DO NOT QUEUE. PEROID. Waste any more of peoples time? How about not waste it at all. This is just the most arrogant thing I have ever heard. Ahh! Tank and healer main! That explains it. You have no concept of what it is like to seek for hours on a DPS job to only have someone like you who has no concept of being considerate to others dropping out with \\'I\\'m sorry. I can not manage time.".

    Just wow.
    As a War main, Whm alt I have to second this, if you don't have the time don't cue, if you have 30min before work don't sign up in hopes of NM Ifrit then leave when you don't get your way.
    (1)

  7. #57
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LadyLarunai View Post
    snip
    the thing is tho, 90% of the stuff can be completed in a reasonable time. and in those cases i wont leave. however, you have to catch me in a really good mood to want to take a stab at stone vigil or av or quarn. these places can take the full timer even if the whole group is on point. there is no reason why dungeons that take 3x the effort and time should get the same rewards as something like ifrit story mode. not to mention that the success rate is also considerably lower for these dungeons.

    ive failed stone vigil countless times at the final boss because people just could not seem to grasp avoiding big glowing blue indicators telling them that something bad is about to happen right where they are standing. im sorry, but thats just not a risk i want to take when i may be pressed for time
    (1)
    Last edited by alhandra; 05-01-2014 at 10:24 AM.

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by alhandra View Post
    hey pal its not my fault that SE decided that instances that take 10 minutes to complete get the exact same reward and share the exact same roulette as instances that can take an 1hr+. call me a dick, call me an ass, i really could care less what random internet people think of me. if i only have 1 hour to play im not going to spend it in stone vigil or cutters cry.

    maybe SE should consider splitting the roulettes between fast clears and slow ones, make the rewards for completing painfully long and tedious dungeons that may or may not even succeed garner higher rewards than shit like ifrit story mode which is impossible to fail and takes 5 minutes tops
    Not sure if troll or clueless, inconsiderate person.
    (6)

  9. #59
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    I did roulette nearly daily this week, and 80% of the time I got Cutter's Cry and Copperbell Mines HM. Both dungeons bore me to utter death. However, even though the thought of leaving was so delicious and I knew I could requeue really fast I really didn't have the heart to. DPS queues are obscenely long and its not fair to let them wait for a tank or healer who might never really come.

    Roulette is called roulette for a reason, your option could be horrid or good, suck it up and do it.

    And those who say oh have someone from your FC join, it doesn't always work. A tank quit on us in Haukke HM, and when a tank from my FC tried to join he ended up in a FRESH run.

    Can't say I'm for a stiffer penalty, but I wish people would just be a bit more considerate and just not queue if they are not willing to stay for long.
    (3)
    Last edited by AiChyan; 05-01-2014 at 01:02 PM.

  10. #60
    Player Kusanagi7's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    478
    Character
    Primal Ishtar
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Might just be me but i think there should be harsher penalties for.....RAGE QUITTERS.
    (3)

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