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  1. #1
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    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    tl;dr, but...

    we get it, you have an opinion about FF14. Whooptie doo. Everyone knows this game is going to take like a year to MAYBE be decent enough for more of the mainstream crowd to enjoy.

    Please don't cry about dungeon timers(while inside the instance), they keep you on your toes & prevent d/c(etc). If however they limit re-entry to the dungeon, then you can whine about that.

    Finally, "wahhhhhhh"... at childish threats about "quitting" the game if XYZ does not happen the way someone envisioned it. There are plenty of games out there to get your fix of XYZ feature if it's not put into FF14. Play the game for the game, christwagons!
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  2. #2
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    Quote Originally Posted by Tezz_Xivectro View Post
    tl;dr, but...

    we get it, you have an opinion about FF14. Whooptie doo. Everyone knows this game is going to take like a year to MAYBE be decent enough for more of the mainstream crowd to enjoy.

    Please don't cry about dungeon timers(while inside the instance), they keep you on your toes & prevent d/c(etc). If however they limit re-entry to the dungeon, then you can whine about that.

    Finally, "wahhhhhhh"... at childish threats about "quitting" the game if XYZ does not happen the way someone envisioned it. There are plenty of games out there to get your fix of XYZ feature if it's not put into FF14. Play the game for the game, christwagons!
    I'm assuming since you didn't read you didn't understand what I was trying to get at with the timers. I'm not upset about how long you have to finish the instance, I'm upset at the fact that you can only run the instance a few times before you have to wait "x" amount of time to do it again. But that's only if the dungeon system follows the guildleve model. No where in my post did I threaten to quit. I'm not forcing the game to be in a way that I envision it, I'm suggesting ways they could improve the game as a game, not as what I want it to be. The things I suggested would not make it mainstream, it makes it a playable game. What "underground" MMORPG do you know of that has restrictions on how many times you can "quest" or how long you can grind before grinding becomes obsolete? Last time I checked, FFXIV was meant to be a mainstream MMORPG, not an exclusive to "certain" players who can handle a broken game and still enjoy it. Because I personally don't enjoy a broken game.
    There are plenty of games out there to get your fix of XYZ feature if it's not put into FF14. Play the game for the game, christwagons!
    Which is exactly why 3/4 of the player base from September of 2010 quit. Final Fantasy XIV is an MMORPG as stated on Square-Enix's site, but when you compare it to past, present, and future MMORPGs look at what it's doing wrong. Play the game for the game? I wish I could because I love Final Fantasy. But play the game "that restricts your gameplay in every aspect" to play game? I can, but it's a pain.
    (0)
    Last edited by Quoc; 06-30-2011 at 01:50 PM.

  3. #3
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    Tezz_Xivectro's Avatar
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    Quote Originally Posted by Quoc View Post
    I'm assuming since you didn't read you didn't understand what I was trying to get at with the timers. I'm not upset about how long you have to finish the instance, I'm upset at the fact that you can only run the instance a few times before you have to wait "x" amount of time to do it again. But that's only if the dungeon system follows the guildleve model. No where in my post did I threaten to quit. I'm not forcing the game to be in a way that I envision it, I'm suggesting ways they could improve the game as a game, not as what I want it to be. The things I suggested would not make it mainstream, it makes it a playable game. What "underground" MMORPG do you know of that has restrictions on how many times you can "quest" or how long you can grind before grinding becomes obsolete? Last time I checked, FFXIV was meant to be a mainstream MMORPG, not an exclusive to "certain" players who can handle a broken game and still enjoy it. Because I personally don't enjoy a broken game. Which is exactly why 3/4 of the player population from September of 2010 quit.
    My post wasn't entirely directed at you 100%. Sorry if it was misleading. Too many posts pop up with such childish threats and such.
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  4. #4
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    Quote Originally Posted by Tezz_Xivectro View Post
    My post wasn't entirely directed at you 100%. Sorry if it was misleading. Too many posts pop up with such childish threats and such.
    I see, sorry for the misunderstanding. Honestly, if I didn't care for this game, I wouldn't have written that 10k word essay. All of the new content and all the things that are coming to us in future updates are great and I look forward to enjoying it, but if all of it comes with a "price" as in a limit to how often you can "indulge" in that new content then that's just another way of restricting us to a time frame.

    @SuzakuCMX It's not whining, it's speculating and predicting as to what could happen with each addition of new gameplay. In terms of player freedom and choice, it wouldn't make much difference with the addition of dungeon instance system if that system is anything like the current systems of gameplay. They need to completely remove fatigue, and timers "not the amount of time given to complete an objective" for waiting to play the game.
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