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  1. #1
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50

    There will be new main content to rank up?

    With the new leves reform, these will be more centered to solo play, but the most of time we play in party (it's funnier isn't), now without leves to do in party we don't have the main way to get SP.
    quote
    "guildleves will be reborn as solo-oriented content that can be enjoyed with minimal time and fuss."
    Do you think dungeons will be the new main way to rank up or there will be a new content?, I think we need a main content to rank up, but in XII letter yoshi-p wrote:
    "In my mind, central content isn’t a static thing. Rather, it’s new content that we continually develop for our fans’ enjoyment, with no one item indefinitely bathing in the spotlight."
    (0)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Personally I look forward to new content and systems going forward. What I want to see is:
    1. Party EXP and play is rewarded more then Solo (Parties should still be the prefered method to level.
    2. Many ways for parties to level up, being dungeons, Large Scale PvE, etc.
    3. New systems for parties simular to Conquest, and Campaign from XI (just an example) something that gets both the player and the party into the world and feel like they are making a difference.
    4. Quests built for parties, with reqwards, arcs, story and cut scenes, that also give players good rewards for doing them.
    5. Dynamic content and systems, that could tie into systems like Conquest, and Campaign between the different companites. Where fights break out all over the map and players get involved.
    6. Systems like public quests, or public events (simular to other MMOs on the market)
    7. And, I would love for Monsters to try and attack the cities, they can be scripted fights, but it would also give the NPCs something to do then just to stand around. It shouldn't happen each day, but it would be nice to see this type of dynamic content introduced into the world. For one it would make the world feel less safe, and that's a good thing.

    Balance will always need to be looked at and adjusted, but the more the "grid" can be hidden the better.

    I for one, hope that mob farming parties make it's way back into the fold, would love to setup camp and kill mobs in fun and interesting setups, where the mobs don't go down in just a few hits, but take some strategy.
    (7)
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  3. #3
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Delmontyb View Post
    And, I would love for Monsters to try and attack the cities, they can be scripted fights, but it would also give the NPCs something to do then just to stand around. It shouldn't happen each day, but it would be nice to see this type of dynamic content introduced into the world. For one it would make the world feel less safe, and that's a good thing.
    Something they announced a while ago sounded like they were going to use the outlying settlements for these kind of events.
    (2)

  4. #4
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kafeen View Post
    Something they announced a while ago sounded like they were going to use the outlying settlements for these kind of events.
    The hamlet defense system I believe, which would be exciting and hopefully tie into large scale PvE.
    (1)
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  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Delmontyb View Post
    The hamlet defense system I believe, which would be exciting and hopefully tie into large scale PvE.
    Although I haven't heard crap about hamlet defense since early beta (even then I think it was only rumor) that would be fantastic if it came in 1.19.
    (0)

  6. #6
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Molly_Millions View Post
    Although I haven't heard crap about hamlet defense since early beta (even then I think it was only rumor) that would be fantastic if it came in 1.19.
    If that was the case, that would be exciting. The hamlet defense system was apart of the old teams plan for early 2011. While it, or a similar system might be in the works there has been little word about anything large scale PvE that has been talked about... I think that question was brought up in one of the recent interviews, and the answer is that they can't talk about it just yet, but hopefully we'll hear something soon.

    The waiting game continues...
    (0)
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  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Hamlet Defense was mentioned back in Tanaka's original long term update schedule. I can't imagine what the status on that plan is, but I'm sure it's still in the works.
    (0)

  8. #8
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Delmontyb View Post
    1. Party EXP and play is rewarded more then Solo (Parties should still be the prefered method to level.
    I think this isn't relevant to what they want to accomplish. In XI you encouraged party play by giving parties fast exp (300 per kill with minimal resting between kills) and soloists slow exp (30 per kill and you rest 5 min each kill.) Letter XII would seem to imply that in XIV the goal is to give soloists one set of things to do and parties another. If you want to do leve or get guild marks you will have to solo. If you want to do beast settlements or get NM drops you will have to party.

    You don't have to penalize soloists experience points, or make them rest 5 min between each mob as a means of encouraging party play because party play brings its own set of rewards and fun that can't be experienced solo.

    In the long run in XI the system broke down, and for a lot of people today soloing is the only option to get a job to 30. From there they don't party they burn it to 90 in abyssea. Also some jobs like beastmaster were unwelcome in parties, or like black mage unwelcome at certain levels. The system they are implementing in XIV ensures that players who can't party can get exp at a decent rate, and that's a good thing.

    Edit: changed text for clarification of an idea
    (2)
    Last edited by Mireille; 07-02-2011 at 05:53 PM.

  9. #9
    Player
    Spitfire's Avatar
    Join Date
    Apr 2011
    Posts
    94
    Character
    Skylar Odo
    World
    Excalibur
    Main Class
    Marauder Lv 36
    I hope we have more than one option.
    (3)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    They said Dungeons will have cooldowns I believe, not sure what they are but if they do they will not really be valid ways to level up as a party since they are 60mins. It can be an outlet for leveling yes, but what about the other 23hrs a day.

    My guess is the main way to progress in group will be to simply go out and kill things in the field like in XI now from what I am reading.

    All I know is they better not screw up the party based leveling... or a large part of the existing player base is probably going to leave in a big exodus. Party focus was the one thing keeping this game alive, everything else is done 20 fold better in another mmo.

    It is a mmo it should always be focused with group game play... with the option to solo for less rewards and slower growth. I hope Yoshida does not forget that.
    (5)

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