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Thread: Relic Weapons?

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  1. #1
    Player
    Volsung's Avatar
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    Adell Raynes
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    I agree with you fully that this idea should be implemented and I'm sure they will. The only issue I think would arise would be how to put stats on them. Since you can do multiple roles on a class. Like DD or tank on MRD, and then with jobs coming that will bring their own flavor. But I mean they could easily make two axes, or an axe for each job that gets put MRD. So once they figure out how to divide them up by the stats that will go on them, I totally support this idea.

    I would love it if they went the way of nyzul mythic weapons and on top of that left out the currency. Weapons that are obtainable through many quests/achievements are fine with me, but I hate dealing with the gil aspect.
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    Last edited by Volsung; 06-30-2011 at 11:17 AM.

  2. #2
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    AlexiaKidd's Avatar
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    Quote Originally Posted by Volsung View Post
    I agree with you fully that this idea should be implemented and I'm sure they will. The only issue I think would arise would be how to put stats on them. Since you can do multiple roles on a class. Like DD or tank on MRD, and then with jobs coming that will bring their own flavor. But I mean they could easily make two axes, or an axe for each job that gets put MRD. So once they figure out how to divide them up by the stats that will go on them, I totally support this idea.

    I would love it if they went the way of nyzul mythic weapons and left out the currency. Weapons that are obtainable through many quests/achievements are fine with me, but I hate dealing with the gil aspect.
    Good points, I have changed the currency idea as I think it should be rare/ex now so it could not be sold or traded as that way it would be fair and square with who it lands on and even if you had deep pockets you would not be able to buy your way to obtaining one.

    I purposely did say to implement after the Job system so that the weapons would be for the role of that Job as that is what the Job system is for. Having said that maybe they could take a direction like the Magian Weapons that you could build and place stats in a variety of ways to make the perfect weapons for yourself and the role you want to play.

    Finally yes Nyzul Isle was the perfect thing for me as it was a challenge but I could make a bit of progress anytime I liked (as long as I could find some people to come along ^^) I think in the OP I was to busy thinking of a Dynamis style Relic and completely forgot other forms that were comparable.
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  3. #3
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    Physic's Avatar
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    Bladed Arms
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    Quote Originally Posted by Volsung View Post
    I agree with you fully that this idea should be implemented and I'm sure they will. The only issue I think would arise would be how to put stats on them. Since you can do multiple roles on a class. Like DD or tank on MRD, and then with jobs coming that will bring their own flavor. But I mean they could easily make two axes, or an axe for each job that gets put MRD. So once they figure out how to divide them up by the stats that will go on them, I totally support this idea.

    I would love it if they went the way of nyzul mythic weapons and left out the currency. Weapons that are obtainable through many quests/achievements are fine with me, but I hate dealing with the gil aspect.
    it still had a fairly large gil requirement 30,000 crystals or something, thats what, 90 mill?
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  4. #4
    Player
    Volsung's Avatar
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    Quote Originally Posted by Physic View Post
    it still had a fairly large gil requirement 30,000 crystals or something, thats what, 90 mill?
    Yea it did, what i meant my post to sound like was to go the way of nyzul mythic weapons and "additionally" leave out the currency if that makes more sense

    Edited the first post to make it sound clearer
    (0)
    Last edited by Volsung; 06-30-2011 at 11:20 AM.

  5. #5
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    Quote Originally Posted by Volsung View Post
    Yea it did, what i meant my post to sound like was to go the way of nyzul mythic weapons and "additionally" leave out the currency if that makes more sense

    Edited the first post to make it sound clearer
    I think the currency aspect is needed though to make them rare which is the whole point. Now if they took the Nyzul Isle approach to unlocking the base weapon which would still be good and accessible to more players and then used a form of Currency to upgrade it to kind of a +1 version that would be ok. Like I said though if they make the currency rare/ex so LS leaders can't exploit there fellow members it would cut all that crap out.

    They could even make the Currency drop out of the endgame dungeon as well to maybe off of Beastmen so if you fight them in the field, in a dungeon, where ever you still have chance of some dropping and with how the drop system works in FFXIV once it goes to a Player it stays with the Player.

    Like I said in the beginning the whole point is to make the final form very rare, maybe it would take a hardcore player a year and a casual player 3 years but as long as the currency just dropped randomly from different sources you could make that bit of progress any time and anywhere, without having to solely focus on it and over time you would get there eventually.
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  6. #6
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    First of all, yes. I would love to see relic weapons make an appearance in FFXIV. I can't imagine an FF game without ultimate weapons. However, there's one part I strongly disagree with.

    Quote Originally Posted by Physic View Post
    the only way to get a relic weapon was to exploit as many other people as possible. getting a relic weapon was more about how many people you had in your power than skill, challenge, patience or even time sinkness.
    This is absolutely false. For most of my relic wielding friends and myself included, exploiting others was NOT how we obtained them. I, just like most others, worked my ass off for them. I went the route of farming with my brother for months to amass all the gil needed to purchase currency. Not once did I ever "exploit" any other player to progress further with the quests.

    Overall, the amount of currency that I actually got through Dynamis runs was maybe 2%. The rest I bought mostly from shouting in Whitegate.

    If SE implements them the same way they did with relics or even mythics (needing currency/alexandrite/whatever,) then making them (the currency) rare/ex will be a huge mistake. All it would do is force people to exploit others, the exact opposite of what you want. The only way you'd be able to obtain them is through events. For someone to ever amass enough currency to complete them they would have to take all the currency drops in countless Raid/Dungeon runs. In FFXI it could take up to 2 years of biweekly Dynamis runs for enough currency for 1 relic, and that's if ALL of the currency went to 1 person.

    Buying/selling currency is not exploiting others. Creating BS endgame rules like "So and so is getting all of the currency drops from this run" is. Sure, people did it in FFXI. But the majority of relic holders that I knew did not. Making the currecy rare/ex is only asking for exploitation and is a very bad decision if you ask me.

    Edit:

    Quote Originally Posted by Physic View Post
    If you had enough money you could get a relic weapon in a couple weeks.
    This is total BS, too. Anyone that bought their currency will tell you that it took MUCH longer than getting the gil for it. Why post about things you obviously knew nothing about?
    (0)
    Last edited by MeowyWowie; 06-30-2011 at 11:59 AM.

  7. #7
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    Quote Originally Posted by MeowyWowie View Post
    First of all, yes. I would love to see relic weapons make an appearance in FFXIV. I can't imagine an FF game without ultimate weapons. However, there's one part I strongly disagree with.



    This is absolutely false. For most of my relic wielding friends and myself included, exploiting others was NOT how we obtained them. I, just like most others, worked my ass off for them. I went the route of farming with my brother for months to amass all the gil needed to purchase currency. Not once did I ever "exploit" any other player to progress further with the quests.

    Overall, the amount of currency that I actually got through Dynamis runs was maybe 2%. The rest I bought mostly from shouting in Whitegate.

    If SE implements them the same way they did with relics or even mythics (needing currency/alexandrite/whatever,) then making them (the currency) rare/ex will be a huge mistake. All it would do is force people to exploit others, the exact opposite of what you want. The only way you'd be able to obtain them is through events. For someone to ever amass enough currency to complete them they would have to take all the currency drops in countless Raid/Dungeon runs. In FFXI it could take up to 2 years of biweekly Dynamis runs for enough currency for 1 relic, and that's if ALL of the currency went to 1 person.

    Buying/selling currency is not exploiting others. Creating BS endgame rules like "So and so is getting all of the currency drops from this run" is. Sure, people did it in FFXI. But the majority of relic holders that I knew did not. Making the currecy rare/ex is only asking for exploitation and is a very bad decision if you ask me.
    I do not think making the Currency rare/ex would be bad if you look at my idea's a few posts up, there may be something I have overlooked though so if there is please point it out. I know that not everyone would exploit players to gain what they need but their is always the bad egg's that will do just that. With how the drop system works in FFXIV that could not happen if they put it straight into your Currency inventory when it dropped.

    I think it is great that you managed to achieve what you did and that is the point of these weapons they should require a lot of hard work and time for the final form.
    (0)
    Last edited by AlexiaKidd; 06-30-2011 at 12:07 PM.

  8. #8
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    MeowyWowie's Avatar
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    Quote Originally Posted by AlexiaKidd View Post
    I do not think making the Currency rare/ex would be bad if you look at my idea's two posts up, there may be something I have overlooked though so if there is please point it out. I know that not everyone would exploit players to gain what they need but their is always the bad egg's that will do just that. With how the drop system works in FFXIV that could not happen if they put it straight into your Currency inventory when it dropped.

    I think it is great that you managed to achieve what you did and that is the point of these weapons they should require a lot of hard work and time for the final form.
    I would agree with you but there's one main problem I see with this.

    Relics, if similar to FFXI's Relics and Mythics, are not meant for everyone. If the currency is rare/ex and it's supposed to take months to years to get as much as you needed then within a few years everyone would have Relics. They wouldn't be rare or unique anymore.

    Exploitation of Linkshells happened in FFXI, and that was WITH currency that could be sold and traded. It will be much worse if it's made rare/ex because many shells will force these rules in order to complete the weapons faster because it would be the only way to get currency at a decent rate.

    No matter which way they're implemented, if they involve currency people will exploit others. But it will be worse if exploiting is the only way to complete the quest in a reasonable amount of time.
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  9. #9
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    Quote Originally Posted by MeowyWowie View Post
    I would agree with you but there's one main problem I see with this.

    Relics, if similar to FFXI's Relics and Mythics, are not meant for everyone. If the currency is rare/ex and it's supposed to take months to years to get as much as you needed then within a few years everyone would have Relics. They wouldn't be rare or unique anymore.

    Exploitation of Linkshells happened in FFXI, and that was WITH currency that could be sold and traded. It will be much worse if it's made rare/ex because many shells will force these rules in order to complete the weapons faster because it would be the only way to get currency at a decent rate.

    No matter which way they're implemented, if they involve currency people will exploit others. But it will be worse if exploiting is the only way to complete the quest in a reasonable amount of time.
    I still do not see how making it rare/ex could allow people to be exploited, sorry I am probably missing something really obvious here ^^

    But the way I saw it was that as you kill things, it drops and goes straight into your Currency inventory, how could a LS leader exploit it? They couldn't make everyone give them the drops as it goes straight into inventory not loot list.

    Though you make a good point in everyone having one in a few years, but maybe with the Level Cap increases coming every few years then the ones that truly desire them will have it upgraded to the next stage before that happens so they will always be that one step ahead.
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  10. #10
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    Haibel's Avatar
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    Lona Shiri
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    Quote Originally Posted by MeowyWowie View Post
    First of all, yes. I would love to see relic weapons make an appearance in FFXIV. I can't imagine an FF game without ultimate weapons. However, there's one part I strongly disagree with.



    This is absolutely false. For most of my relic wielding friends and myself included, exploiting others was NOT how we obtained them. I, just like most others, worked my ass off for them. I went the route of farming with my brother for months to amass all the gil needed to purchase currency. Not once did I ever "exploit" any other player to progress further with the quests.

    Overall, the amount of currency that I actually got through Dynamis runs was maybe 2%. The rest I bought mostly from shouting in Whitegate.

    If SE implements them the same way they did with relics or even mythics (needing currency/alexandrite/whatever,) then making them (the currency) rare/ex will be a huge mistake. All it would do is force people to exploit others, the exact opposite of what you want. The only way you'd be able to obtain them is through events. For someone to ever amass enough currency to complete them they would have to take all the currency drops in countless Raid/Dungeon runs. In FFXI it could take up to 2 years of biweekly Dynamis runs for enough currency for 1 relic, and that's if ALL of the currency went to 1 person.

    Buying/selling currency is not exploiting others. Creating BS endgame rules like "So and so is getting all of the currency drops from this run" is. Sure, people did it in FFXI. But the majority of relic holders that I knew did not. Making the currecy rare/ex is only asking for exploitation and is a very bad decision if you ask me.

    Edit:



    This is total BS, too. Anyone that bought their currency will tell you that it took MUCH longer than getting the gil for it. Why post about things you obviously knew nothing about?

    Technically he is right. at one time you could get a relic in a few weeks when the RMT market got down $7 per million Christmas of 07'. If you were a loser with about $2800.00 to blow you could by enough currency to complete a relic.
    (0)

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