Something else I was thinking of.
Current FF14 raid style is 8 man parties.
In which 2 tanks, 2 healers are a giving. It seems that for coil a bard is required, which leaves 3 slots.. which has been 2 range and 1 melee, by most standards of raiders.
Now if thief and ninja come out, and assuming that they will be the job/class aspect (thief being the class, ninja being the job crystal) that is another melee, while it will balance out the 3 range 3 melee, it will cause an issue with raiding in which now 3 classes are fighting for one spot. The range aspect is usually figured to be a black mage and summoner or 2 black mages (rarely do you hear of coil end game raids using 2 summoner), will this change end game raiding in which a) bards are NOT required anymore so we do 2 melee and 2 range? or b) dragoons get forgotten altogether? lol
I don't know, I think they will design a main hand/off hand weapon but being specific with them, kinda like the sword and shield aspect or how miners work, pickaxe main hand and that hammer thing off hand.. I think this is how it will work for dual wielders.. they will have specific gear designed for their off hand, you won't be able to by 2 bronze swords and equip them, but maybe a bronze sword and a new off-hand designed dagger.
1) yes this is what yoshi said from the beginning, also level cap increases will come in patches also, not expansions.. Patches are for content update, jobs, levels.. Expansions will be new races, new areas... Now how will we get a level upgrade in a patch without a new leveling area?? I don't know, but that is what he stated and we will just have to wait and see if this is how he will work it (or was it a bad translation to us)
2) I don't ever remember seeing this stated. What I read was a statement about future classes that he would like to release thief and ninjas as scouting class, and he also wanted red mage and blue mage to be released as his first new classes (I wish I could find the interview, but I can't..sorry, if I find the interview I will edit this post and link it in), in 1.0 discussions there was always talks about musketeer class, but 2.0 I don't remember Yoshi talking about, just fans.
3) All this talk about Ranger is coming up because people are unhappy with the design of the bard, and how bard's were giving nerfs. You can't change 5 songs into dps abilities because Bard plays as a dps class (most bards forget to sing), and Ranger would have to change the way the class plays, if you just take away songs and make them into dps abilities, Bards would be played the same just doing more damage and basically setting up either black mages and summoners to need huge buffs to keep up OR black mages and summoners would not be invited to raids due to lack of dps. If there will be a specific Ranger class, it most likely will be a pet class, as I stated once before, you always need to look at the Final Fantasy history of the class.. one game made Ranger's high end dps, every other final fantasy with rangers made them more of pet classes (summoner animals to attack and things like that).. It's kinda like everyone thinks dragoons should have had the wyvern pet yet only 11 gave them a pet class, all other dragoon history and lore deals with them being dragon hunters and elite knights.
Found the link--http://gamerescape.com/2013/02/21/gamer-escape-talks-to-naoki-yoshida-on-the-ffxiv-media-tour/
Also, I'm just cutting and pasting a certain section, but you can go back and read the whole interview if you wish.
GE- With ARR we’ll see Arcanist added with Summoner shortly after the game launches. Are there any other classes or jobs you’d like to see added? And will these be added in patches or expansions?
Yoshida- What I would like to see right?
First of all, we are planning a new race for an expansion pack. For the classes and jobs, we will introduce them through patches because all of the Legacy players have level 50 jobs anyway. When we introduce new classes and jobs we will probably increase the level cap at the same time.
About what I want to introduce- it’s more like what I think I have to introduce. Something related to guns because the (musketeer) guild in the game. Something related to that I think I have to introduce.
Also I do feel that scouting classes are lacking so I want to bring in Theif, Ninja and those that have to do with stealth. Also more casters like Blue Mage and Red Mage are something I would like to add.
This is where he talked about adding new races to expansions and new jobs AND level cap increases in patches.. which he states is because of the legacy players lol. What may happen is this patch the new job and level cap?? (still not sure that will happen) and then expansion new race, new jobs and then from there on out keep them with expansions.
And this one just for the record.
Trademark Ranger ability per final fantasy is "Aim" and "Barrage".. Rosa has aim. Next, Rydia, Palom, and Tellah were also able to equip bows, BUT you kept them with Rosa because of Aim. There were also staffs for white mages, and even staffs in end game but you for the most part would keep rosa with Bow and Arrow for dps and she had Aim, 100% chance of hit.
Also, Rosa with the Bow & Arrow COULD keep up with dps with edge, cecil, and kain (if he didn't jump), you just needed to change her arrows around to take advantage of weakness.
Porom in final fantasy 4 was a straight up white mage, rosa was a cross class, just like Rydia was a cross class summoner/black mage (remember the other final fantasy's summoners did not have access to black mage or white mage spells they just summon'd and used that, and final fantasy 9 and 10, the summoner were white mages, not black mages)


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