Quote Originally Posted by DoubleT View Post
dual-weilding stealth dps such as rogues from WoW, confirmed by yoshi in the same post
He's also said that dual wielding is going to be a purely aesthetic construct. THF/NIN are going to use a single MH slot that is a brace of daggers/swords, not 2 weapons equipped independently in MH and OT.

Replace the 5 songs with 5 damage dealing abilites/buffs. BOOM you have a rng that deals more dmg than a brd lol that was soooooo hard. I do think it would be pretty cool to hybridize rng an beatmaster into one like WOW's hunter. And no im not a ex-WoW player lol i am actually ex-xi player.
At which point RNG becomes the best DPS around. BRD's DPS is balanced against casters and mDPS because it is the most unrestricted: it can move as much as it wants and still contribute all of its DPS and is always at the least risk because it's at range. BRD's DPS is not balanced against the other DPS (re: slightly lower) because of its songs (the songs already lower DPS so their cost to DPS is built into them). It's balanced because of it's mobility and range.

And, once again, you're ignoring the fact that it would still play like an archer 99% of the time. 5 job abilities cannot fundamentally change the playstyle of a class for a given role; too much is loaded onto the class. There's little to no reason for the developers to expend the resource to develop a job if it's going to play (like an existing one for the same class even) 99% of the time.

Furthermore, if you actually look at the series, RNG and Archer are synonymous. The trademark RNG abilities (Aim and Barrage) already belong to the ARC class, which is effectively saying that RNG is in game; people are just perturbed that it's called ARC instead of RNG because they want FFXIV to only use the naming conventions from FFXI.

That's 3 major reasons why we're not going to see RNG: balance, development, and precedence.