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  1. #1
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by danny52844 View Post
    i think that be crazy hard to do without just keep making older gear jsut be do a quest now its +1 do another quest its +2 now and that would become boring like leve quests after a couple of increases (still thumbed up though :|)
    I was thinking more like..

    Put caps on content and make the hard earned old gear turn into rare mateira for the new gear from the new content.

    The level caps on content would keep high level people from flying thru it easy and the conversion of the say lvl50 gear to rare matira for the new lvl60 gear would keep people from feeling like they worked so hard for the lvl50 gear only to toss it.
    (1)
    Last edited by Enthy; 06-30-2011 at 08:28 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by Enthy View Post
    I was thinking more like..

    put caps on content and make the hard earned old gear turn into rare mateira for the new gear from the new content.
    that saves 1 generation because lets say
    gen1 awesome gear
    gen2: awesome gear gen 1 becomes awesome materia
    gen3:awesome gear gen2 becomes awesome materia gen1 becomes bad materia
    it doesnt rly help mcuh with keeping it up to date

    EDIT: also why cant u implement other content that compliments the old gear yet all the best gear can be made into materia so that crafters wont be killed off i mean that doesnt seem like a bad idea :| while its ur idea its just shaped around keeping the lv cap the same
    (1)
    Last edited by danny52844; 06-30-2011 at 08:33 AM.