thumbs up if you like cap increase without old gear becoming obsolete or non up-gradable ^^;
thumbs up if you like cap increase without old gear becoming obsolete or non up-gradable ^^;
i think that be crazy hard to do without just keep making older gear jsut be do a quest now its +1 do another quest its +2 now and that would become boring like leve quests after a couple of increases (still thumbed up though :|)
I was thinking more like..
Put caps on content and make the hard earned old gear turn into rare mateira for the new gear from the new content.
The level caps on content would keep high level people from flying thru it easy and the conversion of the say lvl50 gear to rare matira for the new lvl60 gear would keep people from feeling like they worked so hard for the lvl50 gear only to toss it.
Last edited by Enthy; 06-30-2011 at 08:28 AM.
that saves 1 generation because lets say
gen1 awesome gear
gen2: awesome gear gen 1 becomes awesome materia
gen3:awesome gear gen2 becomes awesome materia gen1 becomes bad materia
it doesnt rly help mcuh with keeping it up to date
EDIT: also why cant u implement other content that compliments the old gear yet all the best gear can be made into materia so that crafters wont be killed off i mean that doesnt seem like a bad idea :| while its ur idea its just shaped around keeping the lv cap the same
Last edited by danny52844; 06-30-2011 at 08:33 AM.
it can a synthesis using the old weapon, some new ingredients from the new content, or items you got from some type of fame/currency. It also shouldnt be the only gear, but simply a choice, you can upgrade your old good gear, or you can try to obtain a new one.
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