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  1. #51
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    So there are FATEs that can be soloed and FATEs that require a group to beat. Difficulty is based on how many HP the NM/FATE monster has and/or how much damage they do. Sure, you can put an arbitrary higher level on them (to justify why there's more HP or damage), but that doesn't mean they're still not similar.... the difference being a more user friendly join-when-you-want and no claiming system of XIV.

    The topic of zerging the content was brought up, but what are you going to do to fix that? Add more HP and damage, what else CAN you do? Leveling and gearing up is so fast already. Anyone at level 50 isn't going to gimp themselves for a battle against an NM, especially if the rewards are right. Eventually, you get to level cap and theorize the quickest and easiest way to bring down bosses. Thinking that NMs are "harder" or "more technical" is all in your head, the technical part is precasting to get first claim rights (which XIV finally gives everyone a free chance at).

    That brings up the rewards topic for doing FATEs/NMs. So what you're saying is that if you were bribed with even more shiny stuff, you'd do the superior FATEs then? The game as it is, is tuned to be a challenge at the later parts. Adding even more specific gear traits, more powerful gear, more in-depth materias, more skills, and more bonuses will ultimately throw the challenge out the window (after theorycrafting) and make content trivial and promote more elitism. Perhaps the game needs some time to mature still... I dunno.

    I might agree with adding higher level (lv 99) mobs, but since people are at level cap, there's no exp to be had, and they'll be quickly dismissed and asked to be removed, since there's no rewards toward progression. People want to get stronger, but the game is tuned to the way it is now, it's a bigger picture I think many are missing. Changing too much, like adding insane rewards, will throw the balance off and make jerks out of more people. That's how MMOs work, sadly.

    I just don't know what else to say. Whether FATE or NM, people will look for the quick and easy method to win and be rewarded. The only choice is whether you want to fight against the monster for reward (FATE) or against other people for reward (NM).
    (1)

  2. #52
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Prototype909 View Post
    FATEs are neither entertaining nor rewarding. At least in FF XI NMs had a reward associated with the struggle.
    Yeah it was so fun and entertaining camping the same NM for, literally, years and never seeing this "reward" you speak of.


    Damn you monster signa

  3. #53
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Yes, definitely no thanks to NMs, if non-FFXI don't know what they were (NM = Notorious Monster), they were very strong monsters that spawn sometimes on a set schedule, that players could claim and drop very good item rewards, they were extremely boring and in FFXIV they have difficulty based trials (Primal EX, etc) which are way better barriers to good gear.

    But I would welcome worthless in terms of reward, maybe decent exp, NMs that wander/patrol - so not really FATEs - the open world. So there is at least some risk/adventure to travelling across the map alone, a light party of players at the zone's level should be able to handle it however.
    This would help alleviate my concern that the world of FFXIV feels too small, if we made teleports more expensive and people actually had to travel a bit I think the world would feel more alive/larger. Duty finders / party finders are still there for players looking to just log on for a quick dungeon/trial or what have you.


    But at least for questing and travelling we'd have to go out and travel this pretty world they made us, and ya more/bigger zones of course. This is what FFXI had that FFXIV does not, of course FFXI had many expansions, so definitely hoping FFXIV expansions significantly make the world feel larger!
    (0)

  4. #54
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    I have to admit timed spawn NM's weren't what I would call fun but they did eventually make a number of them forced spawn NM's like for example thief's knife where you had to farm the pop item and spawn the NM and then hope for drop for example. That was fun and basically not handing it to you on a plate either.

    I mean what if the next big update introduced some of these as 16/24 man content to obtain some of the highest level gear along side with third turn of coil so to obtain all of the highest gear you have to run both end game content and would give more to do than just coil.
    (0)

  5. #55
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Ya sorry I was referring to non-forced/timed spawn NMs which I deplore, forced spawn NM's I guess are fine, just another tool in the kit in terms of varied content the dev team can add.

    For everyone else to understand, this is like the current farm for atma, EXCEPT this is: farm for atma then you need to kill a boss - and if that boss kills you or your party that atma is lost. Which is a bit more harsh because it puts a RNG (randomness element to it) and a skill element to it. It would definitely add a lot to do for players, for less development time, but maybe this is too harsh for today's MMOs.
    (0)

  6. #56
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Litre View Post
    Yes, definitely no thanks to NMs, if non-FFXI don't know what they were (NM = Notorious Monster), they were very strong monsters that spawn sometimes on a set schedule, that players could claim and drop very good item rewards, they were extremely boring and in FFXIV they have difficulty based trials (Primal EX, etc) which are way better barriers to good gear.

    But I would welcome worthless in terms of reward, maybe decent exp, NMs that wander/patrol - so not really FATEs - the open world. So there is at least some risk/adventure to travelling across the map alone, a light party of players at the zone's level should be able to handle it however.
    This would help alleviate my concern that the world of FFXIV feels too small, if we made teleports more expensive and people actually had to travel a bit I think the world would feel more alive/larger. Duty finders / party finders are still there for players looking to just log on for a quick dungeon/trial or what have you.


    But at least for questing and travelling we'd have to go out and travel this pretty world they made us, and ya more/bigger zones of course. This is what FFXI had that FFXIV does not, of course FFXI had many expansions, so definitely hoping FFXIV expansions significantly make the world feel larger!
    If there were to be an introduction of the equivalent Rare/NM, they don't have to be all or nothing as to purpose. I don't think the OP or anyone who wants those long time spawn mobs to be the shift of gear acquisition. I think they (myself included) just want their presence to be there for the purpose they generally serve in other games. A good optional challenge to take on that might reward something fun or useful (besides extra exp). It doesn't have to be the best thing out there for endgame, in fact it SHOULDN'T be with the way the game is.

    If one lv50+ NM dropped an ilvl50-70 equivalent equip particular to it, I don't think that's a big deal in the slightest. If there were NMs of lower level that dropped lower level gear, I think that'd be a purely positive thing (Untradeable or not). Drops like that could serve as vanity as well, unique to the rare/NM that dropped it. The possibilities are rather abundant to their purpose and doesn't have to end at just being there for the sake of it.
    (1)

  7. #57
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Litre View Post
    Ya sorry I was referring to non-forced/timed spawn NMs which I deplore, forced spawn NM's I guess are fine, just another tool in the kit in terms of varied content the dev team can add.

    For everyone else to understand, this is like the current farm for atma, EXCEPT this is: farm for atma then you need to kill a boss - and if that boss kills you or your party that atma is lost. Which is a bit more harsh because it puts a RNG (randomness element to it) and a skill element to it. It would definitely add a lot to do for players, for less development time, but maybe this is too harsh for today's MMOs.
    which makes them fundamentaly no different from the way they did Primals in 1.0, and to a lesser degree Trials now except they were "semi-open world" content.

  8. #58
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Ya but nothing wrong with that, if they implemented it in FFXIV:ARR, is what I'm saying - but I guess it didn't make the transition to FFXIV:ARR because it was too harsh maybe. So ya forced-spawn NMs, why not.


    BUT PLEASE SQENIX, as the OP suggested, do more to add to the lifeless environment! Make the FFXIV world alive again, please don't make us sit in town all day and hit duty finder, if I only have an hour sure, I love duty finder because I can go on and accomplish something in an hour.

    But if we have a quest it shouldn't be:

    Get quest ---> teleport ---> do quest goal 1. ----> teleport ----> talk to another npc ---> teleport ---> do quest goal 2. ----> teleport back to quest giver.

    Like seriously wtf, is this an MMO or just a single player game masquerading as a MMO? If I wanted to teleport everywhere I could just go play a single player game, I want a reason to go out there and explore, adventure and see the world - and why the heck is everything in the world pathetically weak?

    I remember in FFXI doing quests you actually had to plan which quests you were going to do at a given time, to ensure they all sort of took place near each other because travelling wasn't so easy, it made it feel like the world was at least somewhat alive and large.
    (1)
    Last edited by Litre; 04-30-2014 at 09:08 AM.

  9. #59
    Player
    hoaxone's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Hoax One
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Yes,please.the whole solo aspect is completely gone from this game.all there is to do is beastmen challenges.besides that its all group content.
    We should have something to do besides killing 10-100 mobs for a mediocre weapon as of right now.
    NMs are a great idea and should award some of the rarest armor,weapons because u actually worked for it by yourself.u spent the time waiting,won the tag of the mob and beat it.make the items non tradeable to offset bots,simple.whoever has a issue with that hasnt waited hours for a fate to pop yet for a +2 stat increase.
    (0)

  10. #60
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pandastirfry View Post
    Yeah it was so fun and entertaining camping the same NM for, literally, years and never seeing this "reward" you speak of.


    Damn you monster signa
    I never said that they were fun or entertaining. But they did have a reward, slim of a chance as it was.

    FATEs are just as boring except your chance of getting anything worth having is 0% (Except Atmas, I guess).
    (0)

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