
My life while tanking is an existential hell from which there is no escape.
Well, they could either add mechanics that force tanks to use it, or they could simply increase the crit rate on bosses so that you can actually expect to get some benefit out of it (which would require reducing the standard damage). As it stands, it's pretty much useless, which is what pretty much everyone agrees upon.
I, personally, don't mind being crit as a tank because it leads to a level of unpredictability in incoming damage rate which makes it more interesting to heal. The problem is less so in being crit and moreso in the fact that crits are so rare that you can go entire fights without ever being crit. If crits actually occurred more often, they would actually have to be accounted for by both the players and the devs (which also means decreasing planned spike hits so that you don't have RNG gibs).Also make tanks uncrushable because being crit as a tank is pretty dumb.

Underlined is why I said as a tank. As a tank I want the smoothest possible damage income minimized as much as possible by mitigating abilities. RNG damage is the opposite of that, so I don't want it.I, personally, don't mind being crit as a tank because it leads to a level of unpredictability in incoming damage rate which makes it more interesting to heal. The problem is less so in being crit and moreso in the fact that crits are so rare that you can go entire fights without ever being crit. If crits actually occurred more often, they would actually have to be accounted for by both the players and the devs (which also means decreasing planned spike hits so that you don't have RNG gibs).
My life while tanking is an existential hell from which there is no escape.
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