Quote 引用元:Sol_Aureus 投稿を閲覧
But getting gear IS character progression. I guess since XI had gear swaps, I almost always wanted something from some endgame event because it was the best for that slot for a specific task. I had an MP set, a summoning magic skill set, a blood pact timer - set, pet atk/acc set, perpetuation - set... And even without gear swaps, in XIV I'm going to want a few sets for specific situations. If the level cap stays constant for a long time, it allows players more options for things to do at endgame, and a lot more options for gear.

Like I've said, as long as previous gear/events aren't rendered obsolete by level caps, i'm prefectly fine with them.
getting gear usually doesnt require you to play any one class, and only lasts for a small time each period. FFXI was full of people who loved a certain job, but never got to play it, or very rarely.
you want to get the best knuckles in the game? well come to dynamis as a blm or a rdm.
want that hax lance for your dragoon, well best way is to bio 3 that mob on rdm and run around the rock for an hour.

for equipment improving to be a good form of progression, it needs to require you to play the class you enjoy to get or improve said equipment. and honestly even equipment will get old, Im going to want new skills eventually.