Quote Originally Posted by Physic View Post
the only reason ffxi endgame wasnt bleh for people who enjoy a certain class was merits, and once that ran out you basically rarely touched that class. merit was basically leveling but slower, fact is once you get rid of chr progression people tend to stop playing that class.
But getting gear IS character progression. I guess since XI had gear swaps, I almost always wanted something from some endgame event because it was the best for that slot for a specific task. I had an MP set, a summoning magic skill set, a blood pact timer - set, pet atk/acc set, perpetuation - set... And even without gear swaps, in XIV I'm going to want a few sets for specific situations. If the level cap stays constant for a long time, it allows players more options for things to do at endgame, and a lot more options for gear.

Like I've said, as long as previous gear/events aren't rendered obsolete by level caps, i'm prefectly fine with them.