Page 191 of 230 FirstFirst ... 91 141 181 189 190 191 192 193 201 ... LastLast
Results 1,901 to 1,910 of 2295
  1. #1901
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Akujin View Post
    Since this is a general "things we want to see" thread, I'll toss this in.

    Mounting your Chocobo when it's already out for Companion status.

    This is only for Chocobos as they can fight beside you as a physical ally. The way it is now - you use the whistle, the chocobo disappears, reappearing under you and off you go. Rather, why not, if the chocobo is already out, your character actually Jumps up on it's back instead? It's a simple thing, more of a "immersion" type of thing I suppose. The idea would suit things like the Horses as well, if they appeared beside you when called, your hand reaches up into their mane, you grab then swing yourself up on their back. Naturally this method wouldn't work for all mount types, such as the Goobbue, Behemoth, Flying Mounts, etc. But for the more "realistic" type of mounts, it would.

    Teach your models at SE how to jump on horseback! lol
    I think this could be implemented in a way that you will always mount your Chocobo when using the Chocobo Whistle. The Chocobo could come running towards you (for instance like you call your horse in Assassin’s Creed), stop right beside you and you swing yourself on it’s back. If the Chocobo is already out as an companion, then it can take a few steps towards you and have the same animation.

    The same goes for dismounting. Right now, the Chocobo dashes off and disappears while you “fall to the ground”. You could have a dismount animation, where you give the Chocobo a slight tap on the back where it will then dash off towards town.

    To make it even more “exciting” for the animators, i would love to have a little random element to the mounting/dismounting of your chocobo. For instance where you grab the reins, pat it on the head and then mount it or send it off to the stables.
    (0)
    Last edited by Aldora; 04-28-2014 at 08:21 PM.

  2. #1902
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Aldora View Post
    snip.
    Or..or..or..

    Get your foot stuck in a stirrup and fall to the ground, face first into the terrain. Chocobo turns, looks at you, warks, then runs away. It could be random, but comical regardless. Allowing the player to retain control, if they actually move themselves (button/joystick) you get on your feet instantly if it's a moment you really have to respond quickly. If it's not a big deal, enjoy the slowly picking yourself up animation, dusting yourself off and a 'sulk' type of emote to follow it. They could certainly have some fun with it.
    (0)

  3. #1903
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Akujin View Post
    Or..or..or..

    Get your foot stuck in a stirrup and fall to the ground, face first into the terrain. Chocobo turns, looks at you, warks, then runs away. It could be random, but comical regardless. Allowing the player to retain control, if they actually move themselves (button/joystick) you get on your feet instantly if it's a moment you really have to respond quickly. If it's not a big deal, enjoy the slowly picking yourself up animation, dusting yourself off and a 'sulk' type of emote to follow it. They could certainly have some fun with it.
    That would work really well as a mini-game in the Golden Saucer. “Choco-rodeo”. (^_^ )-b But, to be honest, i don’t think players are waiting for a “mini-game” just for mounting their chocobo’s. hehe. Actually, i think most people would find it annoying, if they were to trying run from FATE to FATE and they would “slip” from their mount every once and a while. (^_^; )

    But, just by adding “simple” things, like idle animations where the Chocobo would flap its wings and Wark every once and a while, or looks for something to eat on the ground will add a whole new “dimension” to mounts and lot of “fun & immersion” into the game.

    At least, it would for me.

    Hmmm… This made me think… We already have minions who interact with each other. Why not have our Companions interact with each other? “Talking” to each other, playfully chasing each other, or maybe some courting between Companions when we can have both male and female Chocobo’s? (^_^ )

    What i also miss is a little more interaction with my Kwehzacotl. I mean. He does look at me every once and a while, but i like to see him do more then just that. Walking around a little bit like the Minions, wark every once and a while, look for food, etc.

    I would also love to be able to move him out of danger, if he’s being attacked with a AoE/Cone attack (like we can do with our Arcanist/Summoner/Scholar pets). It would be perfect if the Companion AI would move outside of AoE/Cone attacks on their own (maybe with a RNG so that it won’t dodge every AoE/Cone attack like a pro (^_~ ) ).
    (1)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  4. #1904
    Player
    Roarey's Avatar
    Join Date
    Apr 2014
    Posts
    19
    Character
    Roarey Noirluna
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Beyond a QoL....i would like to see scholar and summoner be able to allocate the attribute points for their jobs separately and not be stuck in the singular arcanist build. Makes me nervous for the future additions to job paths stemming from a single class, we will always be gimped in one to max the other. The ability to purchase the GC attribute reset was a nice addition and eases the pain slightly, but being forced to pay out 10k seals to play a job optimally is a band-aid at best.
    (3)
    I'd rather have 10 minutes of wonderful, than a lifetime of nothing special.

  5. #1905
    Player
    DexteraDomini's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    42
    Character
    Come'at'me Bro
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akujin View Post
    Since this is a general "things we want to see" thread, I'll toss this in.

    Mounting your Chocobo when it's already out for Companion status.

    This is only for Chocobos as they can fight beside you as a physical ally. The way it is now - you use the whistle, the chocobo disappears, reappearing under you and off you go. Rather, why not, if the chocobo is already out, your character actually Jumps up on it's back instead? It's a simple thing, more of a "immersion" type of thing I suppose,
    They implemented this in 2.2, now you can ride your chocobo without having to disband it, also, your chocobo now stays out 30 mins regardless of it's rank.
    (1)


    "No man is invincible, and therefore no man can fully understand that which would make him invincible"
    — Miyamoto Musashi

  6. #1906
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DexteraDomini View Post
    They implemented this in 2.2, now you can ride your chocobo without having to disband it, also, your chocobo now stays out 30 mins regardless of it's rank.
    Not what I'm talking about. I'm referring to actually mounting the chocobo While it's out, in an actual animation, rather than having it disappear and reappear under you. I realize a lot of people probably don't really care about that and there's probably a reason they cant do it anyways, but if possible, it would at put a little more of a 'realistic' effect on it if you were able to get on your Chocobo saddle as if it were a true physical object in the world while it's already out. It partially stems from the mounting animation I was watching in Archeage, though even before that I had pondered this after switching on/off the chocobo a few times during fates.
    (1)

  7. #1907
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    any word on if we will ever be able to go completely barefooted? lol xD
    (5)

  8. #1908
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Just let me press the "Enter" button for OK/yes on dialogs for now -__-
    (2)

  9. #1909
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Not sure if it has been mentioned but:

    Make Chocobos not count as a party member.
    (2)

  10. #1910
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Not sure if it has been mentioned but:

    Can we have Truth of Forests/Mountains usable while on a mount? Or can we give Miners/Botanists some trait that allows us to have those skills be automatically turned on, similar to Prospect/Triangulate?
    (5)

Page 191 of 230 FirstFirst ... 91 141 181 189 190 191 192 193 201 ... LastLast