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  1. #1
    Player
    Grayve's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    593
    Character
    Kharagan Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 90

    2.3 info from the Duty Commenced live stream

    https://www.youtube.com/watch?v=f_l5CyQfsO0

    I don't PvP at all, but I didn't see a post here about this yet. At about 20 minutes in they start talking about the 2.25 armors, but at about 25 minutes in they talk about 2.3 Frontlines changes, such as making the 'pvp actions/traits' available from the start without spending points.

    Thought you all might be interested.
    (3)

  2. #2
    Player
    Tsukichu's Avatar
    Join Date
    Jul 2011
    Posts
    101
    Character
    Luna Sanwa
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    This is big, I can't wait for this change. A lot of people's sour first impressions were because they didn't have these actions to counteract some of the cheese.
    (0)
    Last edited by Tsukichu; 04-27-2014 at 06:07 AM.

  3. #3
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Also the latency issues, and extremely slow rate of obtaining marks to buy gear and skills. I really hope they latency issues are fixed for Frontlines. This is the only MMO I've played with such bad latency issues, which absolutely kills PvP.
    (2)

  4. #4
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    PvP abilities being available immediately is a fantastic change to both balance and accessibility. I'll be able to play other classes without having to invest marks in respec tokens.

    Quote Originally Posted by Rawkzor View Post
    I really hope they latency issues are fixed for Frontlines.
    Not sure they will ever be altered. We have a little under three checks made by the server every second which updates positioning and status. What's more is the mess of animation locks and delays applied to critical skills like Benediction and Hallowed Ground.

    Both of these things combined just worsen an already poor system, and both can't easily be changed without altering the structural framework of the game itself.
    (0)

  5. #5
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings, everyone!

    Thanks for tuning into Duty Commenced! As we mentioned during the stream, we definitely have a lot in store for the future of PvP. We managed to check in with the Lead Battle System Designer Mitsutoshi Gondai who wanted us to pass along the following message about some upcoming plans, which we outlined on the show.

    Quote Originally Posted by Gondai
    To players participating in PvP

    As you know, Patch 2.25 saw the maximum PvP rank increased along with the introduction of brand-new sets of PvP equipment. This new equipment was prepared for each class and job with unique designs that you may remember being teased in previous Letter from the Producer LIVE shows.

    Based on the speed in which PvE equipment can be obtained, I’d like to apologize that it took nearly a month to add PvP equipment and increase the rank.

    We hope you continue to enjoy the thrill of PvP as you battle to increase your rank and obtain the new equipment!

    Future plans for PvP

    As we head towards Patch 2.3 and the release of Frontlines (final name TBD) content, we will be making a few changes to the overall PvP system.

    For now, I’d like to discuss some of the system changes. We’ll be making it so all of the PvP actions are available from the start and even when you are PvP rank 0 you will have access to all of them. PvP points will be used to acquire traits that will enhance actions and traits that will enhance stats. Additionally, as long as you are not in battling in a PvP match, you can reallocate these PvP points at any time.

    The main goal of these changes is to make it easier for players who have not been participating in PvP to get into this content. Also, by making it easier to participate in PvP as multiple classes or jobs, it will make it much more accommodating.

    Since FFXIV: ARR was designed as a game where you could play multiple classes and jobs, we decided to make these adjustments giving consideration towards this important point.

    We’ll be sure to inform you of the other things we are looking into as well as the Frontlines system as we get closed to Patch 2.3.


    Thank you for your continued support!
    (42)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    I'm still not inspired to play the current PvP, and the outlook for "frontline" is poor. I'm not getting the sense that the problems we've been reporting since the launch of PvP are getting any real attention.
    (9)

    P.S. This is not my main...

  7. #7
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'd like to see much bigger maps for 4 v 4 and have no radar so that the exact location of opposing players is unknown.
    Then include plenty of switches and traps etc that change the layout of the map.

    The current empty circle map is kinda useless.
    (11)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  8. #8
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    I really hope Frontline is going to be fun,
    for myself, I'm interested in PvP game modes except the current linear one which your only goal is kill all from other team

    Yea right, I will look forward to it.
    (0)

  9. #9
    Player
    Maximius's Avatar
    Join Date
    Apr 2014
    Posts
    11
    Character
    Maximius Highwind
    World
    Mateus
    Main Class
    Lancer Lv 50
    I cant wait for frontlines, I play this game solely for the PVP, dont understand how people are entertained doing PVE raids. Thats fun for about a day. That being said I really really hope frontlines is good. Yoshi was an avid DAOC player, and that had the best PVP / RVR so lets hope its something similar! Cant wait.
    (4)

  10. #10
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Maximius View Post
    I cant wait for frontlines, I play this game solely for the PVP, dont understand how people are entertained doing PVE raids. Thats fun for about a day. That being said I really really hope frontlines is good. Yoshi was an avid DAOC player, and that had the best PVP / RVR so lets hope its something similar! Cant wait.
    Hmm since this game will never be PVP focused don't know why you would play this game solely for PVP. Final Fantasy XI had some cool PVP in it but once again not pvp focused. I am sure they will make it more exciting though as they add more to this MMO. I just pray they never turn it into an Aion where ganking is encouraged and zergs run around killing one player here and there. Of course that isn't really pvp anyways, it's just some playing at being bullies.
    (2)

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