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Thread: BLM Buffs Inc!

  1. #11
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Horobi View Post
    A good fix would be to allow the use of aetherial manipulation while casting, without interupting the cast. Seriously, it'd be great >.>;
    i sort of wish it was ground targeted
    (2)

  2. #12
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Update surecast to include movement. Increase thunder procs from 5 to 10%. I don't think that BLM would need much more. This plus egi rebalancing would make a tough choice between the two casters after the next patch.
    (0)

  3. #13
    Player
    XSkeithX's Avatar
    Join Date
    Aug 2013
    Location
    Limsa lominsa
    Posts
    31
    Character
    Skeith Twilight
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I like the 2 point from the OP
    (0)

  4. #14
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kirinichibon View Post
    Update surecast to include movement. Increase thunder procs from 5 to 10%. I don't think that BLM would need much more. This plus egi rebalancing would make a tough choice between the two casters after the next patch.
    Egi rebalancing what?
    (0)

  5. #15
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Altimis View Post
    Egi rebalancing what?
    The implication is that they are going to make more than just garuda useful for party content. This may not happen next patch.
    (0)

  6. #16
    Player
    Shikiseki's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I'd actually like to see Apocatastasis removed for a powerful version of Shadow Flare.
    Could be called Ardor/Supernova - places a pulsating sun down the field.
    15second duration, 3.5 cast time, 50 Potency every pulse.

    I mean, they are already AoE kings, another one won't hurt them BUT they'd still have some kind of spell to have damage while they're moving
    (0)

  7. #17
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shikiseki View Post
    I'd actually like to see Apocatastasis removed for a powerful version of Shadow Flare.
    Could be called Ardor/Supernova - places a pulsating sun down the field.
    15second duration, 3.5 cast time, 50 Potency every pulse.

    I mean, they are already AoE kings, another one won't hurt them BUT they'd still have some kind of spell to have damage while they're moving
    Too much like SMN imo, I want variety, simple things like stacking 2 firestarter would be a huge boost to BLM Burst and DPS.
    (0)

  8. #18
    Player
    Shadowzanon's Avatar
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    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mister-Wonderful View Post
    Too much like SMN imo, I want variety, simple things like stacking 2 firestarter would be a huge boost to BLM Burst and DPS.
    One of the biggest issues of stacking firestarters is the huge burst of threat we can create probably making it hell for some tanks. only thing i can think of is there is a 20% decrease of dmg of a consecutive firestarter cast which may prompt people to save it for movement phases as the debuff can be eliminated by casting another spell (prob reapply thunder then cast for example) there is alot of potential they can do, i just hope its not a flat out dmg increase on our fire spells. maybe less of a penalty while in ice n increase ice dmg a bit, there are just many ways to approach our issue with sustained dps.
    (0)

  9. #19
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by saden View Post
    Snip.
    Pvp isn't that bad, try it with friends unless you don't have any nice friends that would get mad over 1 loss.
    More ppl should join it and if the said buffs applied to pvp then ppl would be like dannnng them blm sure are fiesty.
    Also if you are so rabble rabble on turn 8 about blm movement etc , ask your whm in ur group ( if you have 1) how do they manage to move and heal.
    All assuming that you are doing landmines or towers or having trouble positioning urself in the circles?
    Imo i agree with akira, give them a rebalance that buffs them in a way that doesn't make other classes go wtf lol.
    Whm got their medica 2, cure3, holy, thunder and something else reworked.
    So if blm recieved tht movement buff then surely they'll be nerfed later on to compensate that buff until all other classes get buffed / reworked.
    (0)

  10. #20
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shadowzanon View Post
    One of the biggest issues of stacking firestarters is the huge burst of threat we can create probably making it hell for some tanks. only thing i can think of is there is a 20% decrease of dmg of a consecutive firestarter cast
    Well it's still our responsibility to not burst so hard at the beginning of fights. if it's a problem in the long run get better tanks. no need to penalize our dmg.
    (0)

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