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  1. #21
    Player
    Romejin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    40
    Character
    Ichi Yami
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Alice_89th View Post
    I like the idea. Rewards could also be things like class specific minions, or even mounts.

    I also like Gardes her idea of having the different classes/jobs doing their actual job. Involve the guilds again to send you on quests.
    It would be nice to have the Pugilist guild and the remaining Monks team up together and offer random repeatable quests.
    (0)

  2. #22
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    519
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    A FFXIV equivalent of the Maat fight in FFXI would be cool... maybe an evil mirror/clone of your character as that particular class, created by the great dark crystal, that you have to defeat? You'd get some cool interaction (hopefully something more than just the usual 'stoic nod') with your evil self, and it would really require you to be a master of your class to kill easily/effectively.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  3. #23
    Player
    SisterJane's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    36
    Character
    Arashi Obinata
    World
    Sargatanas
    Main Class
    Ninja Lv 70
    Long time reader I had to register for this. I like this idea, it'll be good with the token system they're using for people who can't play more then 3-8 hours a day.

    Maybe add more duty fights from the story fights and the class and job quests.
    (1)

  4. #24
    Player
    Romejin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    40
    Character
    Ichi Yami
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by SisterJane View Post
    Long time reader I had to register for this. I like this idea, it'll be good with the token system they're using for people who can't play more then 3-8 hours a day.

    Maybe add more duty fights from the story fights and the class and job quests.

    That could work. There are alot of fights in the story and the class/job quest lines that could be reworked with a higher difficulty.
    (Sorry for the late respond been busy.)
    (0)

  5. #25
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Romejin View Post
    There is little to do in terms of solo content for endgame besides the beastmen tribe quests.
    Beast Tribe Quests, 4 types of timeworn maps, gathering, crafting, soloing fates (can include atma grinding), Hunting logs, grand company logs, weekly challenge log, spiritbonding gear, leveling chocobo companion, quests and sidequests and then finding the highest place you can jump from and doing it just to hear the crunch/splat at the bottom... there are *many* things you can do solo at end game.

    If you want solo content I suggest playing FF 1 - 10 and 12 - 13 or any other single player game

    Don't forget this game is still just 9 or so months old and I'm sure they have a lot more content planned
    (1)

  6. #26
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Personally, I would like to see new types of levequests for people who are max level, or have reached a certain gear level. All of my classes are 50, so other than my relic books, I have little to no reason to do leves anymore. I think it would be nice to see leves reward small amounts of Myth or Soldiery tomestones, or perhaps certain hard-to-get items like Peacock Ores, Saurian Skins, or Glazenuts on rare occasion. That, and/or come up with some sort of system that utilizes exp gained past Lv50 for something so at least I feel like I'm progressing towards something.
    (1)

  7. #27
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rhas View Post
    Beast Tribe Quests, 4 types of timeworn maps, gathering, crafting, soloing fates (can include atma grinding), Hunting logs, grand company logs, weekly challenge log, spiritbonding gear, leveling chocobo companion, quests and sidequests and then finding the highest place you can jump from and doing it just to hear the crunch/splat at the bottom... there are *many* things you can do solo at end game.

    If you want solo content I suggest playing FF 1 - 10 and 12 - 13 or any other single player game

    Don't forget this game is still just 9 or so months old and I'm sure they have a lot more content planned
    None of these helps you to develop your character, it's just useless and repetitive content. Believe it or not, solo content is an important part of a MMO, why do you think there is a kind of player called soloer or solo player?
    This game needs solo content, useful and difficult solo content that can help the players to develop their characters in an alternative way.

    I'm not asking for coil gear from solo content, but actually if you're a pure soloer you can't get more than 50-60 tomes a week, and that's investing more time than the 6 dungeons you need to reach the cap.

    As a side note, even if the soloers want to spend most of their time soloing content, they do group content sometimes and enjoy the living community a MMO is, i think this can be a bit difficult to understand for the new generation of players, but we have been playing MMOs since the start, you can't say a MMO is no game for a soloer.
    (2)
    Last edited by Renik; 05-17-2014 at 09:10 PM.

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