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  1. #11
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by skaterger View Post
    As much as I think your idea is sound, my suspicion is that the player demographics are just not into pvp. Many who play the game are long time followers of the ff franchise and it has always been more about friendship, camaraderie and working together rather than fighting each other. Its kinda like the tank and healer shortage and even offering incentives for players to play those roles didnt really help much.
    Maybe a large scale pvp battle between factions would pique some interest, my 2 cents
    Friendship, camaraderie and working together exists in PvP too. You're still working with a team - your enemy is just another team rather than a scripted encounter.
    (1)

  2. #12
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Raenryong View Post
    Friendship, camaraderie and working together exists in PvP too. You're still working with a team - your enemy is just another team rather than a scripted encounter.
    I guess what I'm trying to say is it has always been a heavily story driven experience which culminates in defeating an npc final boss. As it stands now, pvp is just a couple of minutes of arena that ends as quickly as it builds up. That is why i think adding of factions to the story somehow might encourage more players to try pvp.
    (0)

  3. #13
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    What they need to do is make it more fun and addicting. Right now, PvP just feels like a grind and nothing more. In fact, it doesn't even feel like true PvP to me. Some things they can do to make PvP better:


    - More arenas. At least 3-4 more.
    - Larger PvP arenas
    - More modes! capture the flag, free for all, etc
    - Larger scale PvP. 8 vs 8, 16 vs 16, etc
    - Balance it out so you don't absolutely need 1 tank and 1 healer per every 2 DDs. Maybe introduce some healing abilities for tanks and DDs, defensive abilities for DDs and healers, and good offensive skills/spells for tanks and healers that are all exclusive to PvP.
    - Open world PvP challenge! let players flag themselves for PvP so other players can challenge them.
    - Get rid of PvP specific stats
    (2)

  4. #14
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Multiple rounds.

    I don't like sitting in queue forever for a 1 min fight. If PVP were best 3 out of 5 rounds and CDs didn't reset so you had to conserve the right ones for rounds, then things would be more interesting and strategic.
    (3)

  5. #15
    Player
    Murakamo's Avatar
    Join Date
    Mar 2012
    Posts
    82
    Character
    Selendis Aiur
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolf_Gang View Post
    Multiple rounds.

    I don't like sitting in queue forever for a 1 min fight. If PVP were best 3 out of 5 rounds and CDs didn't reset so you had to conserve the right ones for rounds, then things would be more interesting and strategic.
    I like this idea. Would improve it a lot.
    (0)

  6. #16
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by skaterger View Post
    As much as I think your idea is sound, my suspicion is that the player demographics are just not into pvp.
    If they offer decent rewards and give something other than Arena-PvP, I think you'd be surprised just how much the demographics would be into it. Arena is a garbage gameplay mode and was extremely unpopular even in WoW where they tried to push it so massively heavy on the populace. Here, it just seems like an afterthought AND isn't interesting. Combat isn't deep enough for these small-scale and enclosed battles.
    (0)

  7. #17
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rhysati View Post
    If they offer decent rewards and give something other than Arena-PvP, I think you'd be surprised just how much the demographics would be into it. Arena is a garbage gameplay mode and was extremely unpopular even in WoW where they tried to push it so massively heavy on the populace. Here, it just seems like an afterthought AND isn't interesting. Combat isn't deep enough for these small-scale and enclosed battles.
    I'm not sure what you are arguing against. The alternatives to arena pvp are objective based pvp like ctf, large scale pvp and open world pvp. With how casual the playerbase is, world pvp is out so that leaves us with the first two. But you have to realize that large scale battlegrounds take time and money to create and with the focus mainly on pve in recent patches,it might actually be a while before we see some battleground style pvp. Frontlines seem to be on the horizon,so we'll see what that entails.
    (0)

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