So after patch 2.25 came out I was looking at the new armours and got really excited. I couldn't wait to get my hands on them. Imagine my disappointment when I found out the following:
1. Leveling from rank 1 to 30 was (as I have heard) an extremely long grind.
2. Leveling from rank 30 to 40 was an even longer grind than rank 1 to 30.
3. The Queue times for PVP are extremely long (for a pvp queue)
Under normal circumstances, I would not care about issues 1 and 2. My idea is to have fun with PVP along the way until I can finally be rewarded with awesome gear. However, issue 3 is what is causing issues 1 and 2 to be an extreme let down.
Because of issue 3, I am forced to choose between the two options of:
Grinding for PVP gear OR
Raiding, boss fighting, crafting, gathering, ie everything else
This choice is what I feel is hurting PVP a lot. The long queue times are in my opinion the cause of all PVPers' concerns. With queue times being 15 minutes or more and PVP matches lasting around 2-3 minutes, means I am getting around 8 to 10 minutes of fun an hour.
Meanwhile, I can't do anything during the wait time. I can try doing fates and leveling some alts, however many times the duty finder pops mid way during a fate. I cannot farm myth for my atma because there are almost no ways to earn myth outside of dungeons (beastment give a laughable amount for what you have to do and I don't want to burn my gil on treasure hunts). Heck, I can't even level my chocobo because summoning him will cancel my DF.
The only real way to improve PVP's situation right now is to give people more incentive to try it. With more people trying PVP, I believe the queue time will drop significantly. One way I can think of to give people incentive to PVP is to provide non PVP rewards. Something as simple as small myth rewards would make it feel that focusing 100% of my time into PVP would not let me fall behind in other areas of the game.
The above suggestion is my two cents and I would appreciate it if others could post their suggestions as well.