The above is the reply that should end this discussion. There is no /real/ problem. This is a free market of virtual items using virtual currency. If you disagree, please read http://en.wikipedia.org/wiki/Free_market
The above is the reply that should end this discussion. There is no /real/ problem. This is a free market of virtual items using virtual currency. If you disagree, please read http://en.wikipedia.org/wiki/Free_market
what they need to do is, make a fee for you to put an item in the market and u cant change it or remove it until idk 1-3 days of it that will make to have a better stable economy in the market board
Last edited by Oriana; 04-26-2014 at 05:59 AM.
you're confusing the word "stable" with "sticky." there's all sorts of unintended consequences of making it so a market moves slower. and slower movement =/= stable. in fact, making it harder for prices to move up and down can cause markets to be less stable, in the true meaning of the word stable. maybe there should be an upfront fee to putting something on the market, rather than a backend fee. but 1-3 days before being able to change it or remove it? awful idea. your whole notion is to stop people from listing something and then changing the price repeatedly. that's only one instance of how undercutting prices occurs in this game.
oh wait now that u said it it does make sence lmao i didnt think about that hahahahahah good jobyou're confusing the word "stable" with "sticky." there's all sorts of unintended consequences of making it so a market moves slower. and slower movement =/= stable. in fact, making it harder for prices to move up and down can cause markets to be less stable, in the true meaning of the word stable. maybe there should be an upfront fee to putting something on the market, rather than a backend fee. but 1-3 days before being able to change it or remove it? awful idea. your whole notion is to stop people from listing something and then changing the price repeatedly. that's only one instance of how undercutting prices occurs in this game.
what i want is that the prince doesnt change so much i hate people that undercut more then 25% of all the items in the market it just stupid you see people are buying really fast from the history and people come and lower it so down it sometimes cost more to make it then what u can buy it for which doesnt make sense
Last edited by Oriana; 04-26-2014 at 06:10 AM.
EXACTLY. Also, beyond houses there's almost no need for currency in this game anyway. It's just there to 'be there'The above is the reply that should end this discussion. There is no /real/ problem. This is a free market of virtual items using virtual currency. If you disagree, please read http://en.wikipedia.org/wiki/Free_market

i dont care about making gil , i want to get rid of things to get room for new items , if i get undercut too often expect me to sell my items for 1 gil a piece soon![]()
I'm for a free market, but i think it should be good if you have to pay a 15% of the value of your item, if you remove or change the price of your auction, while your item price is not 30% above the lowest price on the market.
That should limit constant undercuting and fix the whole problem.
This way, you can still change your price if you're item is really above the market price, but you should not be able to undercut every 5 min.
Even if it's a free market, buyer have to pay a fee to the auction house, and i don't see why a seller who constantly update his price and make them work every 5 min should not pay too.
Last edited by Ravno; 04-26-2014 at 08:50 AM.
Listing fees!? Can't change prices? Making the market inefficient is not conducive to a good economy. The greedy fools will just never sell then. Stuff will just sit there.
Look, you list stuff on craigs list and then go back and change its price, is there a fee?
You set sell order for your stock with e-trade, scott-trade or whatever, you change your sell order price is there a fee?
You list your house with a realtor (you list it too high ignoring your realtors advice), you call them up to correct the price, is there a fee?
Seriously, obstructions to commerce does no one any good. You know why you keep seeing your stuff stuck there not selling?
Your price is too high, and it will be stuck there till the end of time.
You guys must be gil spammers trying to force inflation, and incentivize RMT. This is just wrong!
Just like real life, the economy is doing good when stuff is widely available for prices people can afford (in other words lower prices). There is a serious problem with the economy when there is vast canyon between the rich and poor, and people can not afford stuff.
Bottom line, just admit it, you guys are greedy, and want to corner the market and control the prices so only you get rich. It is a good thing it is NOT working for you. And that is better for the community and the player base as a whole.
Last edited by Foo01; 04-26-2014 at 09:04 AM.

Market is fine. Leave it alone.
The gw2 idea won't really work, since gw2 could do it that way by offering unlimited selling slots. Notice all the items sold at npc price in the gw2 tp. Don't get me wrong, the gw2 tp was designed very well compared to all other aspects of the game but it wouldn't solve anything. The way ffxiv works well is you can change price but you only have 20x2 slots.hey everyone im getting really tired of getting undercut every 1-10min not just by 1gil but 1k 2k 10k and so on... the AH system is really bad in this game i wish they would make it a little different. if you agree with this please click like and leave your comment here, so hopefully with a lot likes maybe SE would do something and fix this terrible system please leave your ideas. my idea would be like is was in FF11 but maybe others wont like it, but please leave your ideas and lets talk friendly
CLICK LIKE! IF U WANT THIS TO BE CHANGEhelp this cat out
This idea will work perfect i think what they should do is for the first time you put an item it will cost u 0 but and still take the tax from u but if u want to change the same item that is in the market for another prince then you have to pay a extra fee for doing that i believe it will help the Market
i like this ideas making it that you cant change the price, that's a big problem here u can change it when ever you want which make undercutting constantly
This one is for everyone: Putting a listing cost will only handicap yourself btw. Think about it this way, you put an item up for 100k, someone saw you put it up for 100k and puts his up for 98k. Now you're screwed if you want to go under him since you lose out on your 10 % or wateva % listing fee. Now another person puts its for 95k, 93k, 90k and so on. Everyone else is screwed and the cycle goes on. The way gw2 dealt with this was of course again, thanks to unlimited slots, people could sell in small batches and different prices and they would just leave the unsold stuff at high price till either they sold or the price range changed so much that they had to take it off.
I don't know the situation of XI but the reason for price change is because of the constantly changing meta. The market adapts to new content, new changes etc etc. The market isn't bad, money can still easily be made.
Bottomline, you're being impatient, if someone undercuts you just make your price lower if you want a quick sale or be patient and let them sell first. You can't control how people want to make a sale. If you're tired of being undercut, don't sell things on the market then but it's not right to ask others to not sell item below your price just because its you. It's also not right to blame a perfectly working system.
Last edited by Lafiele; 04-26-2014 at 09:56 AM.
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