Quote Originally Posted by Pandastirfry View Post
no you just provided "math" that just showed you use the most basic of numbers XI had more skills (wether or not they were actually used was discarded) and the sub job system (which yet again was number crunched down to optimal setups) and ignored the crux of the matter...actual gameplay mechanics. again the rabbit hole GAMEPLAY wise for BLM was the elemental wheel, the magic burst system, and that's about it. you can't use POTENTIAL mechanics that were never used (and never existed) to buoy your arguement. if they weren't used then they effectively didn't exist.
I was talking about math from the get go, you can see it through out my posts and everyone can see it too.
You challenged my "math" and I provided proof that it is correct.
You claimed FFXIV has more as opposed to my math of the contrary but failed to provide the "math" because you can't produce it.
If math is not your strong point please refrain from arguing about it.

magnitude of complexity is important to set in games like MMORPG because you are simply setting the foundation for years (or perhaps decades) to come of continuous production of new content for this game. It is wise to make your rabbit hole as deep as possible because you never know when you will need it to create things that you never did before. Lacking depth will always haunt you for any long term project because you only have a small number of ways you can utilize a shallow pool of gameplay mechanics and you will end up just shuffling simpleton mechanics over and over for your "new" content. You are as good as the rabbit hole you made in terms of gameplay mechanics variety, that's a fact. (Mathematically correct )


Good day/night mam/sir

Quote Originally Posted by ReplicaX View Post
Complexity can have a negative effect as well. You simply can't deny XI always struggled with balance issues.

All I'm going to add here as it goes off topic.

That is true indeed. But that's the development team issue to resolve.