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Thread: Lag in game....

  1. #11
    Player
    Rak_Boy's Avatar
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    sometimes:

    S 44
    R 0
    its not that i'm in the city... it happens at drybone and in Skull valley ....
    but i dont think anyone other than me facing this problem
    (0)



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  2. #12
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    Rhylee_Mau's Avatar
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    Rhylee Mau
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    Sometimes a simple defrag will help with the stuttering problem if it is that. Maybe your internet connection is suffering from dropped packets or traffic shaping or maybe even just because you are on interleaved DSL.
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  3. #13
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    Coldfire's Avatar
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    Quote Originally Posted by Rak_Boy View Post
    sometimes:

    S 44
    R 0
    its not that i'm in the city... it happens at drybone and in Skull valley ....
    but i dont think anyone other than me facing this problem
    You're not the only one with the R0 problem, that I can assure
    It happens to me too sometimes. Either I get R0 in the midst of combat and it continues on after a few seconds or the game disconnects with a server error. That is definately a problem at the end of SE, caused by server instability (not everyone is connected to the same server even if they play on the same world and party). Properly logging out and restarting the game can resolve that issue in some cases. Sadly for me that never worked and I just had to call it a day when such lag occured, since the game is basically unplayable or at least not enjoyable anymore.
    (0)

  4. #14
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    Your system seems to be pretty nice, and shouldn't be having too many problems with stuttering... double check that your RAM is clocked to its highest spec, and see about over-clocking your graphics card's memory--that fixed the stuttering for me in Ul'dah.

    Other things that might help are...
    Setting your paging file to 3x the recommended size, with the same values for the min and max size to avoid resizing of it.
    Virtual Memory 2047.875MB
    Page File 12276.805MB <-- This is a pretty large gap, and windows isn't the best at keeping it clean after shuffling data around following a resize

    The DirectX SDK comes with a nifty program called PIX, which can tell you if your bottle neck is in the graphics or bus activity. Set it up to run and collect data starting with the 2nd process then review the draw times compared to the frame-rate drop--if things don't match up, you're looking at either a HD->RAM or RAM->Graphics card memory bottleneck...

    Running resource monitor and checking the disk tab while ffxiv is up will tell you the amount of ram reserved by it (commit). Check out the bytes/sec and see if it caps out when ffxiv starts stuttering--if so, then you're looking at (most likely) a HD -> RAM bottle neck. If the B/sec doesn't max out, then it's a Graphics memory(ish) issue... 'ish' because it could be a problem with loading, accessing, or processing the data, but either way it'd be issue with the gfx card.

    Also keep in mind that SE probably does the right thing and instantiates geometry rather than loading multiple copies of the same thing--so if you've been sitting around in the same area of Ul'dah for awhile, you shouldn't see the frame rate stutter unless a previously unseen model is loaded into view. If it does do this, then it sounds like some kind of funky GPU problem... In any case, PIX will tell you exactly what's going on when those frames randomly go kaput--defo a good tool to know how to use

    Cheers!
    (2)
    =^.^=

  5. #15
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    I doubt it is anything wrong your end. I and others in my shell all experience the occasional day where the game will be really laggy, latency symbol will go yellow and red, r0 will appear and we will be booted from server etc. This happens even when the internet connection is 100% stable and verified. It affects different people randomly, and seems to come and go every few weeks or months. So it's not just you
    (0)

  6. #16
    Player
    Rak_Boy's Avatar
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    Fuzball

    I downloaded DirectX SDK .... but i dont know how to use it .. or where to look >_<
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  7. #17
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    Goto start menu-> Microsoft DirectX SDK -> DirectX Utilities (64 bit) -> PIX for Windows (64-bit)

    Then file-> new experiment -> hit 'More Options' -> 'Target Program' tab -> set program path to ffxiboot in your SE folder -> set the 'skip processes' to 2

    Then 'Triggers/Actions' tab -> select 'Unspecified Action' from the tree list -> change the action type to 'start collecting GPU events' then click 'Start Experiment'

    If all is well, you'll see a FPS counter at the top left when ffxiv starts... Login, run around a bit, then quit.
    The stats will load after ffxiv exits and you'll be able to see stats for every frame, draw times, gpu load, etc... If you want to investigate further you can set up a wait trigger and collect draw data, which will let you see exactly what ffxiv is rendering each sub frame and how much it's bogging your system down.

    When you have this problem, do the frames stand perfectly still, or does it just keep you from moving/doing actions?
    (0)
    Last edited by Fuzball; 07-01-2011 at 06:12 AM. Reason: Actually have a comp infront of me now :) || Reason 2: Coldfire was right about skips :3 || Reason 3: I suck at life >.>
    =^.^=

  8. #18
    Player
    Coldfire's Avatar
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    I think we already found out it's the usual FFXIV-lag :P
    (0)

  9. #19
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    Ya, I'd say that if you get R0 then things stop working, it's lag... But if your frames have a massive drop, things catch up, then you see R0, it could be a funky dunky report from a non-responsive system... I'd put 5 bucks on plain 'ol lag though
    (0)
    =^.^=

  10. #20
    Player
    Rak_Boy's Avatar
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    Quote Originally Posted by Fuzball View Post
    Goto start menu-> Microsoft DirectX SDK -> tools (64 bit) -> PIX

    Then file-> new experiment -> second tab-> set it to run ffxiboot in your SE folder -> set the 'skip processes' to 2

    Then first tab -> the red action on the tree list -> change the action to 'start collecting data' then run the experiment

    If all is well, you'll see a FPS counter at the top left when ffxiv starts... Login, run around a bit, then quit.
    The stats will load after ffxiv exits and you'll be able to see stats for every frame, draw times, gpu load, etc... If you want to investigate further you can set up a wait trigger and collect draw data, which will let you see exactly what ffxiv is rendering each sub frame and how much it's bogging your system down.

    When you have this problem, do the frames stand perfectly still, or does it just keep you from moving/doing actions?
    could u plz give me download link ^^;
    i tried to google it .. but all i get is 2007 or 2010 versions... and thanks alot for ur support

    Note: i'm playing with another character using laptop.. but never got problems with latency... but bad graphics ^^ "College laptop"
    (0)



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