Results 1 to 10 of 114

Hybrid View

  1. #1
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by lxSch View Post
    I did instances with plds using only riot blade or uncomboed roh and never said a word to them, because i understand they are new and telling them something is pointless. If i tried to make a fun of them - maybe it would have worked, or maybe they would say something very rude in return and quit - neither of outcomes are useful for me, so i would stay quiet.

    I doubt this is something they developed themselves, but rather was forced on them through some popular source (like media).
    What, so you let them run around oblivious because you might get an unfavorable response? Do you let them make things harder on the group in general, either because they simply don't understand what their role is meant to do just because it can possibly inconvenience you? You'd rather just deal with the resulting wipes or let people not pull their weight? What purpose does that serve? If I tell a PLD, politely, mind you, that he's doing it wrong, he's either going to react unfavorably (ignoring, yelling, arguing), or he will react positively (thanking, asking for an explanation and overall leading to improvement). If a person is obviously struggling something or isn't doing something the right way, I'd at least attempt to make an effort to help. How they take it is up to them. I may make someone's day. If you're just going to turn a blind eye because the outcome may inconvenience you slightly when the reward is so much greater, I find that selfish and simply afraid of conflict.

    You say that you think people act like this because they're force-fed behavioral patterns from popular media and I can easily say that these same people are shaped by experiences where they are helpless and could have been avoided by one small act of kindness. Acts of bullying and discrimination, retaliation, suicide, all obviously on a much larger scale than an experience in a video game, but more often than not, there's always a common factor, and that's because people go down a path they may not have gone down and say that no one was there to help them. People that turn a blind eye because the majority of the outcomes aren't useful to them.

    Bitterness causes feelings and a motivation to be rude to people. Your Halone-spamming PLD could have had his entire experience with the game changed, and the only risk is that you'd have to re-queue if he gets mad and quits. People that don't do anything about it, that allow these things to happen, can cause these people to act like they do, in game and out. That is going to have more of an effect than any cartoon.
    (0)

  2. #2
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by i2agnarok View Post
    Your Halone-spamming PLD could have had his entire experience with the game changed, and the only risk is that you'd have to re-queue if he gets mad and quits.
    This a thousand times.

    Never had somebody quit for giving them polite advice.
    You can still decide to not go further into discussion with them if they get defensive and rude.

    EDIT:
    Sadly i cannot write an answer cause SE thought 10 a day would be sufficient......

    Quote Originally Posted by lxSch View Post
    Did they read skills description? - No. Did they pay attention to the group? - No. But this was the cause. Would i solve the cause by explaining what to do in a particular certain situation? No, i will only make it worse because their problem will become much harder to notice.
    Why becomes their problem harder to notice?
    I'd rather guess it will lead to improvements.

    Maybe you should learn not to project one's character onto others ?
    (0)
    Last edited by Spoekes; 04-25-2014 at 09:06 PM.

Tags for this Thread