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  1. #1
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50

    A way to keep both casual and hardcore players happy

    I have put a lot of thought into what it would take to keep both types of players in an MMO happy. Giving serious consideration to what it is both types of players want, I have come up with an idea I feel is a solid one.

    Here is the deal:
    Casuals want to be able to experience the full game without having to spend too much time on things like grind.
    Hardcores, want things like grind because they extend the amount of time they can spend on the game while feeling progression.

    At first glance, both types of players want complete opposite things so it's impossible to keep both happy. But thats not necessarily true. Here is my suggestion:

    Make grinding content happen AFTER all playable content.

    Let me explain. As the game is designed right now, things like extreme primals and coil are very challenging, while also having relatively high ilvl requirements. That means that you have to do some grinding in order to upgrade your gear to so much as attempt them. This is what pushes casuals away. Casuals don't want to have to grind for amazing gear in order to experience the primals and/or coil. Therefor, I suggest that the gear be acquired faster and easier for all players so casuals can be happy and experience all the content without having to spend too much time.

    Hardcores, as I said, want extended playability. Which is why I suggest that the game implement much much more content like the relic atma/animus quest. *BUT* i suggest that this extensive quest can not even be started until you have beaten all primals and coil turns. This way, casuals are happy because they experienced all the content, and hardcores are happy because they still have plenty to aim for even after clearing everything.

    Now, I understand that some will criticize this idea because they would be aiming for the best gear,but they have already beaten all the content. I can't speak for hardcore players, but I don't think this would matter to them. Again, I *think* that for them it's more about having goals than it is about facing primals or turns with the best gear. To further reinforce this theory, hardcores are always rushing to beat content so you just know for a fact that they aren't doing it with the best gear. And to expand even more on that, coil is the hardest content and it drops the best gear. And hardcores don't seem to mind that they obtained the best gear but they don't really have anything to "use" it against.

    And lastly, IF hardcores wanted to use the gear they obtained post playable content and through grind, I suggest the devs implement time trials for primals and coil. Casuals generally don't care much for things like time trials. They just want to beat the content. But this would be amazing for the hardcores because there will always be a record to beat. Even tanks and healers would enjoy the added challenge of timed trials as they would be forced to contribute to DPS in order for best results.

    Hope you all like and support my suggestion

    EDIT: It seems like many people have misconstrued my suggestion so I want to explicitly state, I am not suggesting/asking for any type of content like primals or turns to be made easier. I am simply suggesting that gear is easier to obtain. Better gear does not mean you don't have to clear content like all other players.


    Here is an awesome explanation of my point since so many people are still posting about things that are far off from topic. Kudos to Aura_Shurifon!

    Quote Originally Posted by Aura_Shurifon View Post
    The more I read this thread, the more I'm laughing on the number of person that can't read/understand...
    I'll talk objectively because i don't care if OP is right or wrong.

    The subject is NOT about difficulty, it's about GRIND like doing the same thing over and over in order to be able to take the next step. And he said that again without people understanding and them repeating the same argument (which are right, but out of subject)...

    If we compare to standard RPG, OP want a progress so that you can advance smoothly through the story (content) without the need to stop before one boss because it will smash you unless you GRIND 10+ hours doing the same previous content (one you have already done) in order to be able to have a chance to win.

    If we look at what we have right now, you can go up to praetorium and see the "ending" of the main story without the need to GRIND. But then, you start to grind for philo/myth/soldiery, seals, gils, atma, in order to progress. You need to grind 50 brayflox HM, Halatali HM, Amdapor City (thx stupid RNG for drop) just to have i70 equipement before you can do primal HM and Coil 1 etc...
    THAT IS what OP doesn't want. He talk about the point where you have to repeat the same thing in order to advance, where those things could be faster with the SAME difficulty we have right now.

    I laugh too because it's exactly what people were angry about ATMA when other counter with "you just want it to be handed" when in fact players wanted boss fight (like hard one) or anything else than GRINDING hour of EASY (and stupid) FATE for the same result (without visibility on progress).

    What he propose is to add grind after that, Grind that would serve for time attack (good idea) Higher difficulty dunjon/primal (same mecanics, but higher damage output/defense etc...)

    Thx for reading...
    (5)
    Last edited by ShinigamiB06; 04-25-2014 at 09:39 PM.

  2. #2
    Player
    EliteNoob's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    71
    Character
    Shadic Uchiha
    World
    Exodus
    Main Class
    Gladiator Lv 50
    no


    /10char
    (11)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Therefor, I suggest that the gear be acquired faster and easier for all players so casuals can be happy and experience all the content without having to spend too much time.
    There are certain things that only hard working people should get. EX Primal/Coil loot is one of those things. CT/PvP Gear/Crafted Gear can be obtained Casually.
    (2)

  4. #4
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    There are certain things that only hard working people should get. EX Primal/Coil loot is one of those things. CT/PvP Gear/Crafted Gear can be obtained Casually.
    He said ALL primals and Coil turns.. So how is that not hard work???
    (1)

  5. #5
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Well, as the post is written, if they are making it so that everyone has to clear all primals and coils, that kinda implies they will have to be face-roll easy - or at least no harder than Titan HM was when it came out.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  6. #6
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by dejavutwo View Post
    Well, as the post is written, if they are making it so that everyone has to clear all primals and coils, that kinda implies they will have to be face-roll easy - or at least no harder than Titan HM was when it came out.
    What do you mean? Why would they have to be face-roll easy?

    I'm suggesting that the grinding quest can only be started after completing primals and coil. Why does that mean they have to be easy?
    (2)

  7. #7
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    You said that the grind is placed after the Coils so that casuals get to progress through all the content, and the only way that could happen is if its really easy.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  8. #8
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Starlord View Post
    There are certain things that only hard working people should get. EX Primal/Coil loot is one of those things. CT/PvP Gear/Crafted Gear can be obtained Casually.
    Entitled much?

    Quote Originally Posted by dejavutwo View Post
    You said that the grind is placed after the Coils so that casuals get to progress through all the content, and the only way that could happen is if its really easy.
    Pompous and condescending much?
    (2)
    Last edited by TheRogueX; 04-25-2014 at 01:53 PM.

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheRogueX View Post
    Entitled much?
    Yes, people who are able to overcome challenges are entitled to greater rewards. I think there might be a bit more entitlement expecting everything to be handed to you on a silver platter, even. lol
    (1)

  10. #10
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Yes, people who are able to overcome challenges are entitled to greater rewards. I think there might be a bit more entitlement expecting everything to be handed to you on a silver platter, even. lol
    Why? Why is one being more entitled than the other? You still believe that you are owed something because of some class or status that has no real bearing on anything. Both are entitlement, just of different kinds. Neither is more or less than the other. Besides, no one is asking for everything to be handed to them on a silver platter, they just want equal access to content that everyone is paying money for. And therein is the only class or status that matters; we're all paying for this game, we should all have access to all of it.
    (6)

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