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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Not a bad idea. I always wished they treated behest like WAR did with public quest. One of the most innovated things to come into a MMO in a long long time. Ah well.
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  2. #2
    Player
    Nasibihc's Avatar
    Join Date
    May 2011
    Posts
    198
    Character
    Nasibihc Tigerstone
    World
    Omega
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Vackashken View Post
    Not a bad idea. I always wished they treated behest like WAR did with public quest. One of the most innovated things to come into a MMO in a long long time. Ah well.
    Yeah I've played WAR too. That's why I thought of this. It really was a good thing in the game, I enjoyed it a lot. The only problem with their public quests was the "rolling for loot" -system, even if you didn't really do anything during the whole public quest, with a high enough roll you could get the best rewards over someone who bust his back killing the monsters. They tried to counter it with having you get points for the effort that you gave during the public quest, but it didn't really serve it's purpose correctly in my opinion. Also the loot that you obtained from the public quest completion rewards weren't anything too fancy. Still they were a nice addition if you happened to have some use for them during your leveling and adventures
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    Last edited by Nasibihc; 06-29-2011 at 06:20 PM.

  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nasibihc View Post
    Yeah I've played WAR too. That's why I thought of this. It really was a good thing in the game, I enjoyed it a lot. The only problem with their public quests was the "rolling for loot" -system, even if you didn't really do anything during the whole public quest, with a high enough roll you could get the best rewards over someone who bust his back killing the monsters. They tried to counter it with having you get points for the effort that you gave during the public quest, but it didn't really serve it's purpose correctly in my opinion. Also the loot that you obtained from the public quest completion rewards weren't anything too fancy. Still they were a nice addition if you happened to have some use for them during your leveling and adventures
    The roll was effected by the amount of mobs you killed - the more you did the more of a initial bonus you got. Not sure how well that would work in 14 but I'm sure something could be translated. And geez, some of the stuff was pretty darn good I thought. It depended if you got the top loot bag and what level you were participating in. Either or its nice to see someone coming from it from a WAR point of view. It really was a great aspect in the game that was simple yet good fun.

    It would do well for 14 to adopt something like that. I haven't played a game thats done anything like that before - it worthy of a blueprint being swiped and modulated to fit the game.
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