

Because the launcher loads things from the server at start (new topics, new "ads", etc.). If the server doesn't respond properly in a specific time-frame you get an error as the launcher continues to load.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

I suppose that makes sense, seems odd the time out counter would be that soon though but w/e. thanks for the info.
And suddenly I'm in. Launcher just loaded as always, with no delays whatsoever.


This is if you assume that SE had the foresight to expect issues with the launcher load-ins and put a time-out counter for everything that downloads from the server in, and we've all experienced how much 'foresight' that SE has had with server load issues. My guess is there isn't a time-out counter for any of it, it requests something from the server, expects that it will arrive in a certain amount of time, doesn't get it but continues to try and go ahead and fails out. Yes, programming for networks 101 there... but we have a proven track-record already, don't we?
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

yeah seriously, I forgave them for the 2.0 launch issues but the fact we still continue to have server issues baffles me, I dont think I've ever seen an MMO with so much downtime before because of maintenance.This is if you assume that SE had the foresight to expect issues with the launcher load-ins and put a time-out counter for everything that downloads from the server in, and we've all experienced how much 'foresight' that SE has had with server load issues. My guess is there isn't a time-out counter for any of it, it requests something from the server, expects that it will arrive in a certain amount of time, doesn't get it but continues to try and go ahead and fails out. Yes, programming for networks 101 there... but we have a proven track-record already, don't we?
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