Quote Originally Posted by Hardware_Hank View Post
I suppose that makes sense, seems odd the time out counter would be that soon though but w/e. thanks for the info.
This is if you assume that SE had the foresight to expect issues with the launcher load-ins and put a time-out counter for everything that downloads from the server in, and we've all experienced how much 'foresight' that SE has had with server load issues. My guess is there isn't a time-out counter for any of it, it requests something from the server, expects that it will arrive in a certain amount of time, doesn't get it but continues to try and go ahead and fails out. Yes, programming for networks 101 there... but we have a proven track-record already, don't we?