Hello,
Your understanding on this is correct. As your companion ranks up you’ll gain SP; however, the amount of SP you receive is limited, so it will not be possible to acquire every skill for all three stances (defender, attack, and healer). With that said, we'd like you to look into how you’d like to specialize your companion and focus on acquiring the skills you need to make that happen.
It's also in the Active Help Tool Tip. When you do start your companion, "How you allocate your sp is up to you, be wise about your choices because the decisions are permanent".
I don't see any information there that says/suggests Rank 10 in one talent tree grants a unique chcobo barding.It's also in the Active Help Tool Tip. When you do start your companion, "How you allocate your sp is up to you, be wise about your choices because the decisions are permanent".Hello,
Your understanding on this is correct. As your companion ranks up you’ll gain SP; however, the amount of SP you receive is limited, so it will not be possible to acquire every skill for all three stances (defender, attack, and healer). With that said, we'd like you to look into how you’d like to specialize your companion and focus on acquiring the skills you need to make that happen.
Last edited by Astralos; 04-24-2014 at 11:22 AM. Reason: added original quote
I don't see a thing telling crafters how to HQ syth either. Are you going to complain because you didn't HQ a syth even though it is possible?
Do you want SE to spell out for you how to HQ syth? P O T A T O
It is a bad game design if people have to run to the internet to get important core information about decisions in the game.
A bad design choice in one area doesn't justify the same poor choice in another.
The design of the game allows people to play every class type on one character.
Different classes require different chocobo classes while leveling.
People want to be able to experiment with the different classes to find the right fit for their playstyle.
The most logical assumption a person could make based on the all-classes-one-character game design is that a balanced chocobo would be the optimum choice.
The current setup only makes sense where you could own multiple chocobos or can have different chocobo specs depending on class.
Multiple chocobos are coming (with Chocobo raising)
Try it with a level 40 class ^^
But that doesn't indicate that you'll hit a limit at 10, so adding anything to another tree will prevent you from ever reaching the end of your main tree.
What are you talking about? The game gives you lots of information about how to HQ synths. There's the tutorial windows that explain the Progress, Quality, and Durability measures and how Quality impacts the type of result. Then others explain about conditions, etc. Then are are the tooltips on every single crafting skill that explain how that skill impacts those measures. All the player has to do is take all the info we've been given and put it together. Then we have an unlimited number of chances to try doing so.
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