Therein lie the two problems, I think. I'd like to see the system re-worked so that, as long as you had the item at some point in the past, you can safely get rid of it and still use its appearance later on. That way, you have complete and total customization of your appearance, without it completely annihilating your inventory-space. As well, personally, I'd like to see opened up prior to max-level, and perhaps a little more straight-forward payment (it sounds like a bit of a confusing process to even do).
That would be a big improvement. This game has significant inventory space issues, at least for those who are pursuing crafting. If all of someone's available space is being used up by crafting ingredients, it's hard to save a lot of cosmetic gear as well. We need some condensed way of saving available appearances.I'd like to see the system re-worked so that, as long as you had the item at some point in the past, you can safely get rid of it and still use its appearance later on. That way, you have complete and total customization of your appearance, without it completely annihilating your inventory-space.
Level 50 is a ridiculous time to unlock a cosmetic system. While there's nothing wrong in it needing to be unlocked rather than immediately available as soon as you enter the game, it should be rather soon into the game or it loses most of its purpose. I'd think around level 17 or so would be a good point at which to unlock it. That would put it half-way between the dye system (which can be unlocked at level 15) and the materia system (at level 19).
And crafting classes should be able to make the Glamour Prisms for the level they're at. For instance, Grade 1 Glamour Prisms are for gear in the 1-20 range, so crafting it should be available to DoH classes in the middle of that range, making it level 10 for Grade 1 Prisms, level 30 for Grade 2 Prisms, level 50 for Grade 3 Prisms. Then perhaps that recipe book quest could unlock level 4 and 5 prisms. But let people do the low-level stuff while they're still low-level. (That's a recurring problem with this game. SE keeps locking low-level stuff behind high-level requirements. Requirements should match what they're unlocking better than that.)
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