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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    1 - increased drop rate would allow lucky players to finish even faster = more QQ from unlucky players.
    2 - seems reasonable.


    If the grind portion could just switch to a static grind I.e. 50k GC seals per ATMA that would probably fix it.
    (3)

  2. #2
    Player
    Callisto913's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Triton Callisto
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Judge_Xero View Post
    If the grind portion could just switch to a static grind I.e. 50k GC seals per ATMA that would probably fix it.
    I do agree with something like that. I've seen a number of responses to that go along the lines of:"But then you can grind it on any level." Though that could be solved by making the item purchasable ONLY when you have a zenith weapon equipped. While yes, you could farm for the first one or whatever before you have it, the cap on seals would prevent you from farming any more. I think the idea of a set goal is a lot more encouraging than "Hope for the best."

    Edit: I should add, what I was getting at is preventing the ability to farm for the atmas BEFORE you obtain your zenith weapon. I still agree that we should be able to farm fates on any other job/class/level. The main selling point of fates is experience. You take that out of the equation and it becomes virtually pointless. I think most people are quite dissatisfied with this current system because, as many have noted before, if you don't get an atma, it's essentially just wasted time.
    (3)
    Last edited by Callisto913; 04-25-2014 at 06:09 AM.
    "Never let a silly thing like the truth get in the way of a good conspiracy theory."