

that would be amazing *^*No information, already announced in previous live letter that materia system will be reviewed.
We can speculate as much as we want.
@Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
i would really like to see that happen.
it really isn't.
materia already has a tier system (grade 1-4), adding another tier is just expanding on a preexisting system.
(also quoting a dictionary is a perfectly valid way of persuasion. it is called "argument by definition")
Last edited by saber_alter; 04-24-2014 at 12:04 AM.
I knew there was a word for this! Thanks.
As for the other suggestions. I love the idea of new materia that adds different stats, but that still doesn't count as a new system. It's just more materia in an existing system. The idea of fully spirit bonded gear without slots suddenly gaining a slot of some sort might count. It's different enough they may call that a new system. It would finally give me a good reason to care about my dungeon gear getting spirit bond as well since we can't even convert that stuff. As of now that is indeed a useless stat on that gear.
I'm sorry but it was completely on point considering we are speculating about a new system. People were not actually speculating about a system at all, and the conversation was falling off point entirely and devolving into what kind of materia people would like to see. I wanted to see the conversation stay on point. It was not an english lesson at all. If anything it should be a reading comprehension lesson. -_-
Last edited by Tiggy; 04-24-2014 at 12:33 AM.
That would be nice, but wouldn't it basically make crafting gears even more useless?No information, already announced in previous live letter that materia system will be reviewed.
We can speculate as much as we want.
@Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket


It kinda already is at this point mostly know craftable gear is going to play catch up after each patch or expansion at the present. Also I blame rmt's and SE fear of them in this problem of crafter in making gear though imo.


If they are introducing a new materia system where melding doesn't cause you to lose materia then I want a refund on all the control +3 that I lost melding >_<
but seriously I'm hoping it would be more like FF7's system


Weapons wise I could see them make specific materia for them as giving a ability for example <insert name of ability> gives a 10% chance to activate after casting Cure III gives the party or alliance a 10% increase rate of heal recieved and a 5% damage reduction from all sources for 8 seconds.
Edit: After thinking about it materia like these should be like a relic form a process you have to go threw to get them by melding but once recieve the relic status they cannot be destroyed or sellable imo :P
Last edited by odintius; 04-24-2014 at 12:11 AM.
I hope this involves combining materia for example, 5 tier one materia can be combined to make a tier two materia and so on. Which would give the lower tier materia some value.
Hope: More Materia on more items for more customization. Different stats like +Cure Potency, +HP, hell class/job specific materia to make certain moves better or something.
Expectation: Probably gonna make it like WoW's enchant system.
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