It would a crying shame if SE doesn't give DRK its own base class.I see dark night being a job stemming from the marauder class. The class is already 2 handed so they could have a scythe or great sword. Now obviously we only have 5 slots for a job so keep that in mind and they will still have tank armor which has its benefit as u will see. I'm seeing pug/arc as sub which seems op to me so maybe pug/arc or thm
Souleater next weapon skill 20% hp converted to dmg cannot be used with darkness.
Darkness single atk. Dmg given is absorbed
Crushing blow high dmg+bind
Vehemence 50%dmg up 50 def down
Unholy sacrifice 30% hp sac for high aoe dmg.
2 handed axe for Dark Knight seems kind of lame? They (SE) have so much time to create a new cool base class with a completely different skill set from Marauder. Sure, you *can* make Dark Knight from Marauder but why do it when you can make a whole new playstyle.
I believe they should only make 1 class into 2 jobs if that was the intention from the ground up like SCH/SMN. Going back to change or modify is probably more work than it's worth.
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