Quote Originally Posted by Roffel View Post
I see dark night being a job stemming from the marauder class. The class is already 2 handed so they could have a scythe or great sword. Now obviously we only have 5 slots for a job so keep that in mind and they will still have tank armor which has its benefit as u will see. I'm seeing pug/arc as sub which seems op to me so maybe pug/arc or thm

Souleater next weapon skill 20% hp converted to dmg cannot be used with darkness.

Darkness single atk. Dmg given is absorbed

Crushing blow high dmg+bind

Vehemence 50%dmg up 50 def down

Unholy sacrifice 30% hp sac for high aoe dmg.
It would a crying shame if SE doesn't give DRK its own base class.