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  1. #1
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nekodar View Post
    Inconsistent... You want to retain RNG (50% is still RNG), but you don't want RNG...
    50% to clarify I mean that you have a 50/50 chance on each Fate to get the fragment, that's not RNG that's a set increment.
    (0)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SionDurant View Post
    50% to clarify I mean that you have a 50/50 chance on each Fate to get the fragment, that's not RNG that's a set increment.
    Chance... 50%... still RNG...
    Granted, less than 0.1% chance that you go 10 fates without getting a fragment, but RNG is RNG.
    If you mean 50% on first try and 100% on second, say that instead.
    (2)

  3. #3
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nekodar View Post
    Chance... 50%... still RNG...
    Granted, less than 0.1% chance that you go 10 fates without getting a fragment, but RNG is RNG.
    If you mean 50% on first try and 100% on second, say that instead.
    RNG is random number generation.

    A set increment is not a set of random numbers, I'm just saying, not to be rude.

    This is also years of nerdery with dice roller builds talking by the way (Text Based RPGer and former developer).
    (0)

  4. #4
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SionDurant View Post
    RNG is random number generation.

    A set increment is not a set of random numbers, I'm just saying, not to be rude.

    This is also years of nerdery with dice roller builds talking by the way (Text Based RPGer and former developer).
    Its just that from what you said it appeared that after getting gold you'd have 50% chance to get an atma fragment, which is still a RNG. But if you have 50% and if you don't get it the next fate will have 100% chance, than yeah, its different =P
    (0)
    Iskandar Emmerich - Behemoth Server

  5. #5
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Xandim View Post
    Its just that from what you said it appeared that after getting gold you'd have 50% chance to get an atma fragment, which is still a RNG. But if you have 50% and if you don't get it the next fate will have 100% chance, than yeah, its different =P
    Yeah I shouldn't have said 50%, I edited it. But basically it's a set interval, not a possibility of 1, 2, 3, 4, 55, 60, 1 etc per fate.

    It's either pass/fail, or for sake of numbers 0/100.
    (0)

  6. #6
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nekodar View Post
    Chance... 50%... still RNG...
    Granted, less than 0.1% chance that you go 10 fates without getting a fragment, but RNG is RNG.
    If you mean 50% on first try and 100% on second, say that instead.
    Yep, if they want a "korean grind" system, why not just say "20 fragments with 100% drop rate".

    Anyway, any proposals like this simply compress the size of the bell curve for FATEs vs atma, up to the most extreme version (as in 100% drop rate) simply being a fixed number of FATEs.

    Personally, I think they might as well just make Atmas tradeable (which would mean sellable by default, so might as well add them to market boards too). The thing that really, really bugs me about the quest is that I can't do the first part with friends without whoever gets the first drop either being penalised and hanging around or splitting with the rest of the group to work on next Atma. If they were tradeable, then your party could stay in a zone until there have been drops for all who need them, trade them around so everyone has one, then move on to the next zone. But I know that's a crazy concept for an MMO, making an open world parties of friends to reach a goal together and help each other out! Maybe I should lay off the Moko grass.

    Responsible disclosure: I got my last 5 Atma in about an hour, BUT I do want to get other Atma weapons, and I probably used this decades luck allowance up now.
    (0)