I'm basically the same as bok. The healing is in no way a major use that I consider, unless I'm doing a healerless run or am in some other situation where I know I'm not going to get healed (like soloing the final boss of Cutter's Cry because the healer has no idea how to read raid warnings). Most of the time, the self healing from WAR ends up being wasted on overheal or just little bits to top you off when your healer is waiting for you to drop low enough to require a heal. WAR self healing is only a factor over an extended period of time.

There is *some* value in optimizing your self heals like there is in optimizing any other aspect of your character, but self heals are about the last thing I would focus on since they're either of low value (in groups) or for abnormal situations (no healer around). Calculating mean hp/sec is pretty meaningless given that, if you actually want to use your self heals optimally (re: maximizing eHP/sec), you're not attempting to get as much as possible out of the abilities over time.

Quote Originally Posted by bokchoykn View Post
I use Second Wind as a mini self-Lustrate before or after damage bursts. I think it's pretty good. Or I'll use it when I accidentally get hit by something I'm not supposed to get hit by, and hope my healers don't notice that I got hit. [/LIST]
I really don't see a use for Second Wind any more. Since it's based off of attack power instead of max hp, it only heals for a useful amount when you're Berserked and, even then, it's not all that impressive. I gave up on Second Wind a long time ago and now use either Mantra (which will provide about the same amount of healing as Second Wind does only it also increases healing for everyone else) or Awareness (IR, Conv, Provoke, and Featherfoot are the 4 that I always keep).