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  1. #36
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    I conserve/regrow TP during AoE phases by doing my ST rotation and using SC when I get 5 stacks. It's especially helpful since it keeps Maim rolling on me so that the AoE that I *do* use are more effective, plus, prepping an SC>Infuriate>SC for a new phase is just *amazing*. If I do that, most of the time I never need to use *any* Overpowers.
    Turn 4 is kinda trivial now since we can crush it under the weight of our gear, not to mention the echo buff. But just for fun and theorycrafting, suppose Turn 4 was re-released and the numbers were scaled to the current available item level.

    I'm guessing that you and I would probably take a similar approach to end the first Dreadnaught: Making sure we're back in Defiance with three Wrath Stacks, and a Heavy Swing to ready your combo. Maim > Storm's Eye one of the Spinner Rook and double Steel Cyclone everything.

    From there...

    (Overpower, Flash)xN would cost about the same TP than single-target combos into Steel Cyclone at 5 Wrath, but it would do substantially more damage and generate substantially more enmity. This extra damage comes in handy if your team comp has only one caster, especially if it's a Summoner. If the damage isn't needed, you could do an extra Flash here or there, or replace a couple Overpowers with some single-target attacks.

    Either way, having Flash gives a 0 TP option that generates Enmity, opening the door for Overpowers and/or conserving TP for the final two phases. Ironically, I think having Flash in this fight would actually result in a higher damage output, despite the fact that it's a GCD that does zero damage.
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    Last edited by bokchoykn; 04-24-2014 at 10:35 AM.