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  1. #1
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    I conserve/regrow TP during AoE phases by doing my ST rotation and using SC when I get 5 stacks. It's especially helpful since it keeps Maim rolling on me so that the AoE that I *do* use are more effective, plus, prepping an SC>Infuriate>SC for a new phase is just *amazing*. If I do that, most of the time I never need to use *any* Overpowers.
    Turn 4 is kinda trivial now since we can crush it under the weight of our gear, not to mention the echo buff. But just for fun and theorycrafting, suppose Turn 4 was re-released and the numbers were scaled to the current available item level.

    I'm guessing that you and I would probably take a similar approach to end the first Dreadnaught: Making sure we're back in Defiance with three Wrath Stacks, and a Heavy Swing to ready your combo. Maim > Storm's Eye one of the Spinner Rook and double Steel Cyclone everything.

    From there...

    (Overpower, Flash)xN would cost about the same TP than single-target combos into Steel Cyclone at 5 Wrath, but it would do substantially more damage and generate substantially more enmity. This extra damage comes in handy if your team comp has only one caster, especially if it's a Summoner. If the damage isn't needed, you could do an extra Flash here or there, or replace a couple Overpowers with some single-target attacks.

    Either way, having Flash gives a 0 TP option that generates Enmity, opening the door for Overpowers and/or conserving TP for the final two phases. Ironically, I think having Flash in this fight would actually result in a higher damage output, despite the fact that it's a GCD that does zero damage.
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    Last edited by bokchoykn; 04-24-2014 at 10:35 AM.

  2. #2
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by bokchoykn View Post
    Ironically, I think having Flash in this fight would actually result in a higher damage output, despite the fact that it's a GCD that does zero damage.
    That's not really that ironic, though. You are given a certain amount of TP over the course of any particular fight, based on initial TP, natural TP regeneration (which is capped based on fight length), Army's Paeon use, and things like Invigorate (which don't apply to tanks). Given this fixed number (again, it's only fixed for a particular attempt), you can optimize for damage, optimize for enmity, or sacrifice both for some other gain (like doing the first two moves of a combo and holding the third until an add spawns to generate initial enmity, or not pasting the boss into the wall on the first GCD so the other tank gets hate). If you are optimizing for damage, then using Flash for enmity might allow you to still generate enmity and use your TP on more efficient TP-to-damage moves, where you might otherwise have to use it on less efficient damage moves in order to hold hate.

    It's all in the numbers (and what your composition and strategy allow for); ain't nothing ironic about it!
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