How about they reward us for actually playing the game, you know since its such a chore to play right now.
like wat? daily quests and rewards???
Dance like you mean it !
we got the same system as wow , the makers just don't tread us like idiots , and tell it like it is if you play to long you get less exp .
WoW got this to if you play to long you get less sp , they just tell you that wen you hit surplus , this is normal exp and dont drive it so far that you never get 0 exp
for the ppl how can't stand the surplus next time you hit surplus think to you self lets do it wow style and not play for a few day's and get bonus exp
Is that what bots are for?
=)
I don't understand what the big fuss is about, the hardcore players are still getting rewarded more even though casuals get a exp bonus. But since there is a lack of content and this game is free to play , this should be implemented later.
Hardcore players
Since they are on lets say everyday or maybe a little less, they are getting exp, gil, crafting skill's, and maybe some rare gear from raids or monsters. This shows that you worked for everything and so you are rewarded for it.
Casual players
They get the exp bonus for not playing the game that much. Although they get a nice little bonus for exp, they will more than likely not have anywhere near the amount of gil, rare gear, and crafting experience that the hardcore players have. There is really no other bonus the casuals receive, but it seems fair if you ask me.
Since this game is currently free to play and there's only a little bit content I don't see the point, but when they do charge, I do.
Think of someone who only gets to play on the weekend or maybe he took a month long break. He is still paying for the game even though he isn't playing it. Do you think if someone only plays for a few hours or maybe takes a long break will get their moneys worth?
I doubt it, like my friend he will just say he's too far behind and just quit since he's really not playing and has nothing to look forward to when he returns since catching up to all of us will take up a lot of time and he wont even get to play with us (we both left before the level sync). Sure screw him!! we don't need him in this game!!! :O but i'm sure square enix will beg to differ since a subscription is money for them.
Once again, implement this when they start charging that way it will be balanced![]()
I'd rather they tighten surplus/fatigue rather than remove it...
As an amusing aside:
WoW apparently tried a similar fatigue system during beta and got rid of it when testers reacted negatively.World of Warcraft Beta
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view".
If the FFXIV devs had done some research during the planning stages, they might have saved themselves some player wrath. >.<
Last edited by Rowyne; 07-01-2011 at 05:47 PM.
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