Wait personal and for that "person", it would be nice, but I just want unique to job.
vote: 2

Wait personal and for that "person", it would be nice, but I just want unique to job.
vote: 2

Limit Breaks should remain as they currently are.
HOWEVER!
I would love to see more class specific graphics.
BLM
Keep it as is
MNK can keep final heaven.
- 1 Bar should not be a sword .. replace it with a flurry of punches and kicks
- 2 Bars should be a longer flurry but with large impact flashes.
DRG should have a super jump related animation.
- 1 Bar replace the sword with a polearm
- 2 Bars again replace sword with a polearm
SMN should have a SMN related animation rather then the meteor that is synonymous with BLM.
- 1 Bar Ifrit Eig uses a hellfire blast. a single massive plume of fire
- 2 Bars Titan Egi cause's drops a large volume of bomb boulders that explode on impact on the ground
- 2 Bars Garuda Egi does a giant tornado (like really really big)
These of course should have the same damage as the blm one and cover the same range etc. to prevent classes preferential treatment
BRD Should NOT have a healing limit break. This was the dumbest idea SE has had in regards to Bards... Using the BLM Limit Mechanics.
- 1 Bar a Shower of Arrows (call it Volley)
- 2 Bars A Shower of large Flaming Arrows (call it Flame Call? or something idk)
- 3 Bars A Giant Arrow Falls to the ground and explodes on impact.
WHM Keep it as is, but make the effects more flashy. I hardly notice anything when using it.
SCH Keep the effect as it is, but alter the animation to be Grimore symbols
PLD Keep as is but maybe make it a little holy'er ?
WAR replace the generic walls with something more beastly to go with the Warriors Lore of having an inner Beast.
- 1 Bar make the dome effect more red
- 2 Bar perhaps a Tiger spirit surrounds you
- 3 Bar a Lion Spirit comes out of you and roars loudly creating a wall of earth in front of you.
These are mostly thought up as I am typing this but the concept is there.
Classes can keep the default Limit Breaks but maybe toned down graphically.

2. NO.
BUT, i do think each job "should" have its own LB.... why oh why do bards get mega-raise???
Methinks Bards should have a LB that increases everyones stats for a short time (10-20 secs?)....


no if you mean personal as in UNIQUE to me. because that would mean me summoning the white raven to cast mega flare...because i can.
yes if you mean job specific limit breaks.

No
But I want all other party member to do some slickier animation rather than "reach the sky" pose
-- My lovely garbage of the mind --
www.eclipticalwhitemoon.blogspot.com
Yes I miss
Soul Eater
Eagle Eye Shot
Chain Spell
Mana Font
Invincible
Might Strikes
Mijin Gakure
Meikyo Shisui
Hundred Fist
etc
Might as well call the current LB system
"DD finish off XXX skill"
The only teamwork that LB usually involves is telling the DD "DD USE LB!!!" because most of them are hesitant in using it.
Last edited by Doo; 04-23-2014 at 02:40 PM.


I wouldn't want to make it entirely personal. However, I don't really like the current system either.
Right now, melee dps use LB almost all the time. What would be better imo if LB is separate for each class type. Healing, Tanking and DPS type LB won't affect each other and is gained differently.
Healing LB builds the more the healers heal. Tanking LB builds the more damage they take and dps LB builds the more the dps.
And give ranged physical dps something else instead of mimicking healers...
I like the team work.
Also I wish some people would learn to just use the current one.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!

I think there should be job specific limit breaks. Like archers should give a group buffs. Different for each bar
Could ypu imagine a 3 bar bard limit break buff? :O
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