I'm a little bit torn on this. I think it'd bother me if some random stranger comes hurling fireballs into my yard.
I'm a little bit torn on this. I think it'd bother me if some random stranger comes hurling fireballs into my yard.
Well more likely than not non-FC members might not be able to strike them. Right now tending gardens are the only thing that people outside of your FC can interact with on your property so.
additionally, non FC members can't interact with your menders/merchants/summoningbell/or toggleable furniture, so I don't think we ahve to worry about people nuking our tiny yards (one flare would probably take out my house. may I should look into getting homeowner's insurance).
instead of this could we get other issues fixed. so much more where time could be invested in making things work better and improve then adding furniture.
Relax! We live in a world where a person can leap 1000 ft to the sky solely with his / her feet alone while wearing heavy armor, and we have midgets that can get hit by a burst of hellfire to the face and survive. Surely our houses would be strong enough!additionally, non FC members can't interact with your menders/merchants/summoningbell/or toggleable furniture, so I don't think we ahve to worry about people nuking our tiny yards (one flare would probably take out my house. may I should look into getting homeowner's insurance).
It's almost like they have multiple teams specialising in different fields working on different things at the same time, graphics artists and story writers really won't be much use on the networking or programming fronts, unless you actually want a complete novice tampering with code.
I would prefer that it did actual DPS calculations over the entire time we've been hitting it. Occasionally popping up an average DPS number every few seconds while you are sustaining an assault. This would make it so a lot of players don't need parsers to determine their rotations.If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
Please please please please please please please please please please!!!!!!!!!!!!!!!If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
I have been a good boy and not used any parser because its against the ToS, but I would REALLY love this. I play MNK as my main dps class and there is a lot to consider there...DoT clipping, det builds vs crit builds vs SkSp builds and which skills to use if I am overweight in any of those, etc.
Just giving me a "total damage done" after a time limit has expired would be fantastic! I don't need a dps read-out I can do DMG / TIME on a piece of paper if I have to #longdivision.
You can have it be really expensive! I don't care! Levi Barb + 3 different X mode weapons + 2mil gil? DONE. You can even use ADS plating or a "Allagan Tomestone of Calculus" that you can make drop from Turn3, make it look like a magiteck-ish allagan contraption. If you are not going to let us parse, at least give me some way to get some empirical data.
What I'd like on training dummies is an ability an option or type with an adjustable HP on them, and for them to stay dead in some damage state after the HP is exhausted, perhaps until you interact with them and select "Prepare Dummy", where you could then choose the new HP (with some sensible maximum HP range).
So you could for instance set your dummy to have 90k HP, start a stop watch when you start hitting it and stop it when it breaks. If it took you 5 minutes to knock it out then you could easily calculate that to be 300 DPS.
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