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  1. #11
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm a little bit torn on this. I think it'd bother me if some random stranger comes hurling fireballs into my yard.
    (1)

  2. #12
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Orophin View Post
    I'm a little bit torn on this. I think it'd bother me if some random stranger comes hurling fireballs into my yard.
    Well more likely than not non-FC members might not be able to strike them. Right now tending gardens are the only thing that people outside of your FC can interact with on your property so.
    (0)

  3. #13
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Mandudez View Post
    Well more likely than not non-FC members might not be able to strike them. Right now tending gardens are the only thing that people outside of your FC can interact with on your property so.
    additionally, non FC members can't interact with your menders/merchants/summoningbell/or toggleable furniture, so I don't think we ahve to worry about people nuking our tiny yards (one flare would probably take out my house. may I should look into getting homeowner's insurance).
    (0)

  4. #14
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Camate View Post
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    instead of this could we get other issues fixed. so much more where time could be invested in making things work better and improve then adding furniture.
    (0)

  5. #15
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by cearka View Post
    additionally, non FC members can't interact with your menders/merchants/summoningbell/or toggleable furniture, so I don't think we ahve to worry about people nuking our tiny yards (one flare would probably take out my house. may I should look into getting homeowner's insurance).
    Relax! We live in a world where a person can leap 1000 ft to the sky solely with his / her feet alone while wearing heavy armor, and we have midgets that can get hit by a burst of hellfire to the face and survive. Surely our houses would be strong enough!
    (1)

  6. #16
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valthein View Post
    instead of this could we get other issues fixed. so much more where time could be invested in making things work better and improve then adding furniture.
    It's almost like they have multiple teams specialising in different fields working on different things at the same time, graphics artists and story writers really won't be much use on the networking or programming fronts, unless you actually want a complete novice tampering with code.
    (0)

  7. #17
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Airget View Post
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    I would prefer that it did actual DPS calculations over the entire time we've been hitting it. Occasionally popping up an average DPS number every few seconds while you are sustaining an assault. This would make it so a lot of players don't need parsers to determine their rotations.
    (1)

  8. #18
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Airget View Post
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    Please please please please please please please please please please!!!!!!!!!!!!!!!

    I have been a good boy and not used any parser because its against the ToS, but I would REALLY love this. I play MNK as my main dps class and there is a lot to consider there...DoT clipping, det builds vs crit builds vs SkSp builds and which skills to use if I am overweight in any of those, etc.

    Just giving me a "total damage done" after a time limit has expired would be fantastic! I don't need a dps read-out I can do DMG / TIME on a piece of paper if I have to #longdivision.

    You can have it be really expensive! I don't care! Levi Barb + 3 different X mode weapons + 2mil gil? DONE. You can even use ADS plating or a "Allagan Tomestone of Calculus" that you can make drop from Turn3, make it look like a magiteck-ish allagan contraption. If you are not going to let us parse, at least give me some way to get some empirical data.
    (1)

  9. #19
    Player
    BloodLines's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Abcdefghijk Elemeno
    World
    Excalibur
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Orophin View Post
    I'm a little bit torn on this. I think it'd bother me if some random stranger comes hurling fireballs into my yard.
    On my way.
    (4)

  10. #20
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    What I'd like on training dummies is an ability an option or type with an adjustable HP on them, and for them to stay dead in some damage state after the HP is exhausted, perhaps until you interact with them and select "Prepare Dummy", where you could then choose the new HP (with some sensible maximum HP range).

    So you could for instance set your dummy to have 90k HP, start a stop watch when you start hitting it and stop it when it breaks. If it took you 5 minutes to knock it out then you could easily calculate that to be 300 DPS.
    (0)

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