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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    (47)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Camate View Post
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    (16)

  3. #3
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Airget View Post
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    This, right here, would be ultimate. An easy implementation such as this would allow us to better optimize our gear as well has have one, solid, completely accurate way to test stat changes, dps and curing potency. It would be such an easy addition at that, so it really feels like it comes down to whether the devs actually want to implement it, or not.
    (1)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Airget View Post
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    I would prefer that it did actual DPS calculations over the entire time we've been hitting it. Occasionally popping up an average DPS number every few seconds while you are sustaining an assault. This would make it so a lot of players don't need parsers to determine their rotations.
    (1)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Airget View Post
    If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
    Please please please please please please please please please please!!!!!!!!!!!!!!!

    I have been a good boy and not used any parser because its against the ToS, but I would REALLY love this. I play MNK as my main dps class and there is a lot to consider there...DoT clipping, det builds vs crit builds vs SkSp builds and which skills to use if I am overweight in any of those, etc.

    Just giving me a "total damage done" after a time limit has expired would be fantastic! I don't need a dps read-out I can do DMG / TIME on a piece of paper if I have to #longdivision.

    You can have it be really expensive! I don't care! Levi Barb + 3 different X mode weapons + 2mil gil? DONE. You can even use ADS plating or a "Allagan Tomestone of Calculus" that you can make drop from Turn3, make it look like a magiteck-ish allagan contraption. If you are not going to let us parse, at least give me some way to get some empirical data.
    (1)

  6. #6
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Camate View Post
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    instead of this could we get other issues fixed. so much more where time could be invested in making things work better and improve then adding furniture.
    (0)

  7. #7
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valthein View Post
    instead of this could we get other issues fixed. so much more where time could be invested in making things work better and improve then adding furniture.
    It's almost like they have multiple teams specialising in different fields working on different things at the same time, graphics artists and story writers really won't be much use on the networking or programming fronts, unless you actually want a complete novice tampering with code.
    (0)

  8. #8
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Camate View Post
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    Great news. Just hope the FC house and its nearby surroundings are flare proof.
    (0)

  9. #9
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Camate View Post
    Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.
    Apologies for the necrobump, but I figure this is the best thread to ask:

    When this is implemented, it would be great to have functionality that allows players to set the Level / stats of their house's striking dummy, as well as having the option for the striking dummy to attack the player (with settable potency and it cannot reduce the player's HP below 1).

    One of the things that is specifically missing in the game is a viable way to test Morale, there's no real way to test out exactly how effective it is versus other stats other than in the field, and it's difficult to get a controlled environment in PVP. Since Morale affects both Offensive and Defensive capabilities in PVP, it's a rather important stat and it would be beneficial to be able to try it out. As an example, I'm not entirely sure that the 40 morale on the Direwolf Grimoire of Casting is worth the loss of 8 weapon damage, 14 INT, and 14 VIT from my High Allagan Grimoire of Casting. If I had a Striking Dummy that I could set morale to and was affected by morale, I could do some testing with other PVP gear to see how much of a difference that Morale made and make a decision from there. As it is now, even if I were to purchase the Direwolf Grimoire of Casting and use it, it would probably be difficult to tell exactly how effective or ineffective it is versus my other weapon due to other players' morale affecting how much damage I deal to them. Unless players get a controlled environment in which to test this kind of thing, it will remain unclear as to how effective it is so it's difficult for players to make informed decisions with their Wolf Mark purchases.
    (0)
    Last edited by Sol_Aureus; 06-07-2014 at 04:16 AM. Reason: character limit.