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  1. #2311
    Player
    Coercer's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Aria Amnell
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Dummy DPS wise I get between 350-365 range with i91 (gloam ring+ wave harpoon) with 485 acc. no food, no group, no pots. average parse times 4min range before i run dry on tp.
    (0)

  2. #2312
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Random question about using the spreadsheet solver:

    I'm solving for 495acc with what I have and I'm using the "Compare Score Against" while setting each individual Soldiery piece to see how much it would change. So by default the difference is 0 with the initial armor setup I'm using. Then I enabled the Weathered Gloam Choker and reran the solver and it ended up having a difference of +0.371.....but didn't use the choker and ended up changing other pieces.

    Why would it do this? Other pieces show an obvious increase by using the new enabled item, others show no difference by not including the item. But this one shows an increase, but changes items that were already available and not the new item so why wouldn't it use that setup as "default"?

    Default Setup = Solved for 495 ACC:
    Wave Harpoon
    Wyrm's Armet
    Wyrm's Mail
    Allagan Gloves
    Allagan Waist
    Weathered Astrum Hose
    Wyrm Greaves
    Hero's Necklace
    Allagan Earrings Maiming
    Hero's Bracelet
    Allagan Ring of Striking
    Weathered Gloam Ring
    =696.087, 496 acc, 419 crit, 319 det, 404 speed

    Enabled Weathered Gloam Choker (but it isn't selected in the decision variables):
    Changes To = Hero's Belt and Allagan Ring of Maiming, the rest are the same.
    =696.458, 496 acc 430 crit, 322 det, 388 speed


    ?
    (0)
    Last edited by zeth07; 04-21-2014 at 01:13 PM.

  3. #2313
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Dervy View Post
    In full i90, no food no pots (including i90 weapon), you should be parsing 353-5. With an i95, should be in the 360 region, then 370ish in i93.
    Oh, really? Thanks for the numbers. Guess I gotta find out what I'm doing with my rotation then.
    (0)

  4. #2314
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    In full i90, no food no pots (including i90 weapon), you should be parsing 353-5. With an i95, should be in the 360 region, then 370ish in i93.
    Am kinda in the same boat. Been looking at what some people are pulling on T8 and where I am falling short. Only i93 ( poor RNG Drops ) and over the course of the entire fight while dealing with only some mechanics on my end, my friend is informing me I am pulling 320-330.
    Rotation is staying perfect, not applying full Chaos combo on Dreads because they are never staying up long enough.
    Any other feed back from people as to what they are hitting ?
    Have seen a few videos with Dragoons in upper 350's
    (0)

  5. #2315
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by zeth07 View Post
    ?
    You must've selected something wrong, or checked the "enable" in the wrong column. For me, without the Weathered Gloam choker shows the second set you posted with the Hero's Belt + Ring of Maiming (707 weight). Once I enabled the Weathered Gloam Choker, it instantly used it and gave me 497 acc, 431 CRT, 311 DTR, 404 SS (710.403 weight)

    Quote Originally Posted by Taleon View Post
    Am kinda in the same boat. Been looking at what some people are pulling on T8 and where I am falling short. Only i93 ( poor RNG Drops ) and over the course of the entire fight while dealing with only some mechanics on my end, my friend is informing me I am pulling 320-330.
    Rotation is staying perfect, not applying full Chaos combo on Dreads because they are never staying up long enough.
    Any other feed back from people as to what they are hitting ?
    Have seen a few videos with Dragoons in upper 350's
    You using ID -> DI - > TT > VT > FT on dreads? Cause you said you're not using Thrust Combo, when ID -> DI is significantly stronger. Keeping your DoTs upped on The Avatar when you switch to dread? You could pull off what we should be doing on Twintania; Setting up the DI on Avatar so your first skill is DI on the Dread, then TTT combo. That'll significantly increase DPS. Maybe you should position yourself so you're always in between where the Dread and the Avatar is, to minimise distance? Keeping 1 jump up maybe if your group is pulling the Dreadknight to the sides, and not pulling to where the MT is?

    I can't say much as I'm not on T8, but there could be numerous things why your DPS is lower than it should, all of which can be fixed with very little fine-tuning.
    (0)
    Last edited by Dervy; 04-21-2014 at 09:31 PM.

  6. 04-21-2014 09:27 PM
    Reason
    double posta

  7. #2316
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    using PH, ID, DIS, TT, VT, FT on Dreads because I normally already have HT refreshed just as they are spawning.
    Dread is almost always dead before CT Dot would be ticked even 2/3's the duration. There have been times when I complete the Chaos Chain on boss with CT, but if timed correctly on my end, it has not been needed because I should be reapplying the full Chaos combo on the boss right after Dread is dying.

    Dots are always up on Boss full time. At times, which I am working on a loss of HT during BrainJack because I am the one having the attention of the tank, but quickly resolved once the debuff is off the tank.
    (0)
    Last edited by Taleon; 04-21-2014 at 09:37 PM.

  8. #2317
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Is it dead right after the FT or do you need to use any more abilities afterwards? If so, set up the ID on the avatar, and straight away do DI -> CT -> TT -> VT -> FT. That should increase DPS slightly more. Remember, once you've pressed the button for ID the hit will apply. You can run/sprint anywhere right after the hit even mid-animation.
    (0)
    Last edited by Dervy; 04-21-2014 at 09:41 PM.

  9. #2318
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Depends on which Dread spawn, first one is dead at or before FT, later spawns I have more combo lines going off on the Dread, because of the other DPS dealing with Mechanics lowering their DPS at that time.
    These are normally the times where I am dropping CT on the boss, as well as PH with a quick target change. Boss and Dread are tanked side by side, so no movement loss
    (0)

  10. #2319
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    I'm not 100% sure if I read what you mean correctly Taleon, but it is possible to hit HT while being the target of the brainjacked MT, it just requires some very slight positional adjustments.
    (0)

  11. #2320
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    Is it dead right after the FT or do you need to use any more abilities afterwards? If so, set up the ID on the avatar, and straight away do DI -> CT -> TT -> VT -> FT. That should increase DPS slightly more. Remember, once you've pressed the button for ID the hit will apply. You can run/sprint anywhere right after the hit even mid-animation.
    Timing is slightly off with this,
    Last week, I was preloading Dis on Avatar but is almost always left me a three to four sec wait for the Dread. Instead, I would HT > TT > VT swap to Dread ( he is just getting into position at this point ) FT > Ph > ID > DIS > TT > VT > FT on Dread if it is still up, or finish FT on Avatar and go right back into a full Chaos combo on Avatar.
    (0)

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