Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.
I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......
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