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  1. #1
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......

    Quote Originally Posted by Akiza View Post
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    I think it depends on who's playing in your world, whether it's more fun or not (not to mention I'm more familiar with D&D and haven't played EVE). But even a mediocre-designed game can be a blast when playing with the right people. ....... if they're not busy farming ATMA and soldiery tomes until the next patch, that is.
    (6)
    Last edited by ruinedmirage; 04-21-2014 at 01:45 AM.

  2. #2
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ruinedmirage View Post
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    (0)

  3. #3
    Quote Originally Posted by Akiza View Post
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    You should know what you re talkin about, one day.

    I mean its not like Shadowbane, Mortal Online, Ragnarok Online, Tera and some other games failed in that department huh
    (2)