^ The game is like playing on rails, and the final stop of the train is Farmville =-/
^ The game is like playing on rails, and the final stop of the train is Farmville =-/
Sastasha
Tam-Tara Deepcroft
Copperbell Mines
The Thousand Maws of Toto-Rak
The game itself I love, even it's flaws, however what I do loathe is that whenever someone makes a suggestion thread to improve parts of the game, you get a hard core few that seem to think its their life's misson to tear apart the idea and make the person never want to return to these forums again
A toxic community is bad in anything in life, I just wish these idiots who feel that if it doesn't affect them then how dare it be changed, would leave
The ultra-hardcore and extremely vocal minority on this forum who no matter what SE do is never good enough for them, and who are not even consistent as to their opinions, seeming to fluctuate as to what they would consider their 'ideal' version of the game from FFXI-2/FFXI HD to version 1.0 with better graphics, to just effectively Second Life with a FF skin. This game will simply never be what they want.
The DF community </3
Copper bell ooh Im so sick of it now !
The RNG in this game.
In fates, in loot drops, and so on, as lots of people already stated.
Also the low level dungeons that roulette has put me dozens of times straight, everyday, on the same freaking dungeon.
But in crafting, RNG is even worse.
I have lost 36 pieces of Coke trying to craft Darksteel Ingot HQ.
In all 4 tries, the chance of high quality was supposedly 84%.
All of those turned out to be NQ Darksteel Ingot >___>
Also, how unbalanced the crafting classes are.
Weaver and Leatherworker have craploads (around 30) of high level recipes (50/50*/50**), while classes like carpenter has hardly any (like... 3 or 4 recipes!!)
The latest patch only made it even worse and more unbalanced than it already was.
There are a few things I could say I hate about this game. However, the primary reason I am quitting the game here soon is the following:
*I feel like other players hold me back.*
I have never said that about an MMO or any multiplayer game before. Normally other players make the game better. People to play with or play against makes any game awesome. But not this one. I believe the devs really had an epic failure here and they don't even realize the problem. It is a design problem. The way most of the boss fights in this game are designed, I usually need my whole group of players to perform perfectly in order to win. To know exactly what to do and when. And if just one single person can't meet the demands of the boss fight, then the whole group fails.
After 7 months of this stuff, I finally realized that it's the other players holding me back. The reason I haven't beaten this boss or that boss yet isn't because I can't do it but because it's so difficult to get 7 other people who can, and it has killed my motivation to continue playing. I don't want to say that the game is too hard and should be made easier, because that's not correct. It's NOT too hard for me. But apparently it is too hard for half the people I am stuck teaming with. And I am sick of not being able to clear content because of someone else.
So "What I hate about this game" is how it frequently makes me frustrated at other players. And honestly it's not their fault.
Last edited by Synra; 04-21-2014 at 12:58 AM.
Just the lack of skill tree, other than that I kinda don't have any issue
the cumbersome UI
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