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  1. #1
    Player
    zaineal's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    Copper bell ooh Im so sick of it now !
    (0)

  2. #2
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    The RNG in this game.

    In fates, in loot drops, and so on, as lots of people already stated.
    Also the low level dungeons that roulette has put me dozens of times straight, everyday, on the same freaking dungeon.


    But in crafting, RNG is even worse.

    I have lost 36 pieces of Coke trying to craft Darksteel Ingot HQ.
    In all 4 tries, the chance of high quality was supposedly 84%.
    All of those turned out to be NQ Darksteel Ingot >___>

    Also, how unbalanced the crafting classes are.
    Weaver and Leatherworker have craploads (around 30) of high level recipes (50/50*/50**), while classes like carpenter has hardly any (like... 3 or 4 recipes!!)
    The latest patch only made it even worse and more unbalanced than it already was.
    (4)

  3. #3
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    the cumbersome UI
    (3)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by GavinStrnad View Post
    mine would be you have to actually watch videos on some fights to know what to do and getting wipes over and over and over
    You don't have to watch a video for anything. Guess what ? I did a learning party for levi Ex, 8/8 total beginners, first time in, noone had even seen a video or watched a guide. We got to the last add in under 2 hours, and were just missing the flawless run to get the kill.

    But yeah "watch a vid before even attempting" mentality, that's what I hate in this game
    (5)

  5. #5
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Claustrophobic Dungeons!
    (2)

  6. #6
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Battle system not complex enough.
    No real open world content
    Boring stats on gear.
    Phase/Rotation fights.
    Boss battles "raids" only. No interesting trash mobs or areas.
    Lack of rare items.
    Lockouts forcing players into statics.
    Hard to schedule statics to get content done and if someone doesn't show can't do.
    End game require too much "know the fight, one derp and you're out" to get things done. Not new player friendly.
    Lack of diverse content. Not enough fun group content.
    Fates
    Gil seller spams.
    (24)
    Last edited by Doo; 04-21-2014 at 01:46 AM.

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I hate how this game makes little attempt to be anything other than a theme park....but luckily they seem to add new rides often enough....
    (4)

  8. #8
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......

    Quote Originally Posted by Akiza View Post
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    I think it depends on who's playing in your world, whether it's more fun or not (not to mention I'm more familiar with D&D and haven't played EVE). But even a mediocre-designed game can be a blast when playing with the right people. ....... if they're not busy farming ATMA and soldiery tomes until the next patch, that is.
    (6)
    Last edited by ruinedmirage; 04-21-2014 at 01:45 AM.

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ruinedmirage View Post
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    (0)

  10. #10
    Quote Originally Posted by Akiza View Post
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    You should know what you re talkin about, one day.

    I mean its not like Shadowbane, Mortal Online, Ragnarok Online, Tera and some other games failed in that department huh
    (2)

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