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  1. #21
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by GavinStrnad View Post
    mine would be you have to actually watch videos on some fights to know what to do and getting wipes over and over and over
    You don't have to watch a video for anything. Guess what ? I did a learning party for levi Ex, 8/8 total beginners, first time in, noone had even seen a video or watched a guide. We got to the last add in under 2 hours, and were just missing the flawless run to get the kill.

    But yeah "watch a vid before even attempting" mentality, that's what I hate in this game
    (5)

  2. #22
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Claustrophobic Dungeons!
    (2)

  3. #23
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Battle system not complex enough.
    No real open world content
    Boring stats on gear.
    Phase/Rotation fights.
    Boss battles "raids" only. No interesting trash mobs or areas.
    Lack of rare items.
    Lockouts forcing players into statics.
    Hard to schedule statics to get content done and if someone doesn't show can't do.
    End game require too much "know the fight, one derp and you're out" to get things done. Not new player friendly.
    Lack of diverse content. Not enough fun group content.
    Fates
    Gil seller spams.
    (24)
    Last edited by Doo; 04-21-2014 at 01:46 AM.

  4. #24
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I hate how this game makes little attempt to be anything other than a theme park....but luckily they seem to add new rides often enough....
    (4)

  5. #25
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......

    Quote Originally Posted by Akiza View Post
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    I think it depends on who's playing in your world, whether it's more fun or not (not to mention I'm more familiar with D&D and haven't played EVE). But even a mediocre-designed game can be a blast when playing with the right people. ....... if they're not busy farming ATMA and soldiery tomes until the next patch, that is.
    (6)
    Last edited by ruinedmirage; 04-21-2014 at 01:45 AM.

  6. #26
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The lack of events a FC can do together. At times it seems like it's either coil or trials, nothing in between. Where is the group based content for beastman quest? How about some more 8 man dungeons. True HM Treasure chest that require a group of i65 players. Group based Guildleve and End Game Guildhest.
    (5)

  7. #27
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ruinedmirage View Post
    What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.

    I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then......
    Th only game that succeeded at player made persistent worlds was Eve Online others have just been lackluster. I can see a player made persistent world in a PvP based MMO but a persistent world in a PvE based MMO wouldn't work well.
    (0)

  8. #28
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Trash peoples in this game (only meant for those who "trash" , most playerbase is great)
    Content locking/inaviability
    No big world (about 80% of game is instance/raid)
    Eu time = nothing to do / no friends online
    Grind = can save when nothing to do (but after going 5~10 same instacnce runs getting tired/pissed off)
    (2)

  9. #29
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I really hate how you get good gear in this game. The token system is fair but it's sooo boring. You don't even do dungeons for gear you do it to get stuff to buy gear. It's just... I don't feel like an MMO should be like that, it looks more like a single player game.
    I'd prefer if say Wanderer's palace and Ampador Keep dropped ilvl 60 stuff, Haukke, Copper bell and Pharos dropped ilvl 70, CT for ilvl 80, the new dungeons ilvl 90 together with coil, and then when they open up CT it should be ilvl 100 and new ct ilvl 110.
    Every time you run a dungeon it would be more fun cause you're hoping for your gear and you just don't do it to get. They could also make the dungeons harder and a higher ilvl requirement so that you at least needed half your set to start farming for the next tier.
    (2)

  10. #30
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Enkidoh View Post
    The ultra-hardcore and extremely vocal minority on this forum who no matter what SE do is never good enough for them, and who are not even consistent as to their opinions, seeming to fluctuate as to what they would consider their 'ideal' version of the game from FFXI-2/FFXI HD to version 1.0 with better graphics, to just effectively Second Life with a FF skin. This game will simply never be what they want.
    This is exactly why each patch changes from Hard-Easy and then Easy-Hard. Skill wise it's probably easy but the time it takes to get something done is what changes in difficulty. This is why I dislike the forums, because the game is like a see-saw that never seems to balance it self out or even "pick" as side.
    (2)

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