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Thread: The Monk Temple

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  1. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jekyll View Post
    PB > Demolish > Blood for Blood > Snap Punch > Internal Release > Snap Punch > Howling Fist > Dragon Kick > Steel Peak > Snap Punch (PB wears off at this point) > Dragon Kick > Twin Snakes > Touch of Death > Demolish > Bootshine > True Strike > Snap Punch > Dragon Kick... etc.
    Was about to quote my old post and put this up again, but then I saw this... a single tear materialized and streamed down my cheek until it reached my proud smile.

    Quote Originally Posted by Butcherboy View Post
    Ok I've been playing mnk since ARR came out and it still bothers me why we include OGCD(HF AND S PEAK) in our PB. Why not HF and S Peak after PB. I do that rotation also I just don't know why that's considered optimal PB.
    The simple reason is placing your buffs and off-GCD skills into cooldown at the earliest reasonable opportunity is what makes it optimal. Once you reach GL3 after the 2nd Snap Punch in the opener you've also applied BfB and IR by then. It stands to reason that instead of leaving slots between GCD skills empty until PB is down, you can slot in Steel Peak and Howling Fist.

    Being that this is am opener, in basically any boss fight I encounter I am able to pull this off with ease as there aren't any high movement mechanics in play right at the start. If the particular time I use the opener requires me to move away from the target during an off-GCD period, I forego the use of an off-GCD skill there and go right to the next GCD skill first, because you should never delay your GCD to use an off-GCD skill/buff.
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    Last edited by NoctisUmbra; 04-21-2014 at 12:36 AM.