Man, 1.23 sure looked like a better game than what we have right now!

Man, 1.23 sure looked like a better game than what we have right now!

Thank god I'm not the only person missing 1.0.
Back then I used to post blogs all over the place informing ppl, showing them where 1.0 shined and where it had potential.
I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.
Though ARR improved many things 1.0 had broken in it's design, had 1.0 only been redesigned to fix those issues rather than making a whole entire new game that feels more like FINAL FANTASY XIV-2/XVI, etc. The new graphic engine is great, crystal tools sucked, but the vision of what 1.0 could have become died with Tanaka, and that saddens me.
It's the whole game philosophy that has changed. No more open world. No more alliances outside of instances. No reason to group up outside of instances. No challenges outside of instances. No use for crafters or gatherers in endgame. No need for communication between party members (except in that brief interval between content being released and people being expected to know their role or get kicked).
1.x didn't fall because its design was flawed. It failed because its execution was. But SE couldn't afford to take the same chances and fall a second time, so they played it safe, made a by-the-numbers MMO and made it well. If only the same care had gone in to version 1.




1.0 did do some things much better, but there are also many things that arr does better. it is a give and take as some things have moved forwards and some things went backwards. i think at some point they stopped trying to keep the parts of 1.0 that people enjoyed and just threw it all out to distance themselves from it completely.
http://crystalknights.guildwork.com/
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