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Thread: 1.0 Reminiscing

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  1. #1
    Player
    Purplenum's Avatar
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    Sep 2013
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    Character
    Tom Laeplight
    World
    Gilgamesh
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    Thaumaturge Lv 70
    Man, 1.23 sure looked like a better game than what we have right now!
    (15)

  2. #2
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Purplenum View Post
    Man, 1.23 sure looked like a better game than what we have right now!
    It was a bit of give and take. There's a lot I miss. A whole lot. But there's also a lot that is improved too.
    (10)

  3. #3
    Player
    MyKotoShi's Avatar
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    Apr 2011
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    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
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    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    Thank god I'm not the only person missing 1.0.
    Back then I used to post blogs all over the place informing ppl, showing them where 1.0 shined and where it had potential.

    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.

    Though ARR improved many things 1.0 had broken in it's design, had 1.0 only been redesigned to fix those issues rather than making a whole entire new game that feels more like FINAL FANTASY XIV-2/XVI, etc. The new graphic engine is great, crystal tools sucked, but the vision of what 1.0 could have become died with Tanaka, and that saddens me.
    (9)

  4. #4
    Player
    Memoe's Avatar
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    Dec 2011
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    Ul'dah
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    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MyKotoShi View Post
    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.
    Couldn't have said it better myself.
    (2)

  5. #5
    Player
    Aegis's Avatar
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    Mar 2011
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    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    It's the whole game philosophy that has changed. No more open world. No more alliances outside of instances. No reason to group up outside of instances. No challenges outside of instances. No use for crafters or gatherers in endgame. No need for communication between party members (except in that brief interval between content being released and people being expected to know their role or get kicked).

    1.x didn't fall because its design was flawed. It failed because its execution was. But SE couldn't afford to take the same chances and fall a second time, so they played it safe, made a by-the-numbers MMO and made it well. If only the same care had gone in to version 1.
    (6)

  6. #6
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Purplenum View Post
    Man, 1.23 sure looked like a better game than what we have right now!
    1.0 did do some things much better, but there are also many things that arr does better. it is a give and take as some things have moved forwards and some things went backwards. i think at some point they stopped trying to keep the parts of 1.0 that people enjoyed and just threw it all out to distance themselves from it completely.
    (2)


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