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Thread: 1.0 Reminiscing

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  1. #1
    Player
    Velera's Avatar
    Join Date
    Dec 2011
    Posts
    11
    Character
    Velera Lunalei
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I miss the wide open spaces, feeling like you could really be distant from a town. Some of the character lighting was really amazing in 1.0, but the environmental lighting was terrible. I still can't get over how they made hair look like plastic and the way highlights used to blend with the main color to make a completely unique shade.

    Quote Originally Posted by TohruHonda View Post
    Worth checking out if you miss 1.23

    https://www.youtube.com/watch?v=WgKi6LXrl5s

    Not my project, just sharing.
    I've logged into this just to look at coerthas again, the openness makes ARR feel like a cage.
    (8)

  2. #2
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Velera View Post
    I miss the wide open spaces, feeling like you could really be distant from a town. Some of the character lighting was really amazing in 1.0, but the environmental lighting was terrible. I still can't get over how they made hair look like plastic and the way highlights used to blend with the main color to make a completely unique shade.



    I've logged into this just to look at coerthas again, the openness makes ARR feel like a cage.
    Yea the zone is stunning. I just remember dying a lot when trying to get the exploration achievements in there lol.
    Can't wait for the next update where they plan to introduce leve quests, mobs, and level progression.
    (3)

  3. #3
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Man, 1.23 sure looked like a better game than what we have right now!
    (15)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Purplenum View Post
    Man, 1.23 sure looked like a better game than what we have right now!
    It was a bit of give and take. There's a lot I miss. A whole lot. But there's also a lot that is improved too.
    (10)

  5. #5
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    Thank god I'm not the only person missing 1.0.
    Back then I used to post blogs all over the place informing ppl, showing them where 1.0 shined and where it had potential.

    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.

    Though ARR improved many things 1.0 had broken in it's design, had 1.0 only been redesigned to fix those issues rather than making a whole entire new game that feels more like FINAL FANTASY XIV-2/XVI, etc. The new graphic engine is great, crystal tools sucked, but the vision of what 1.0 could have become died with Tanaka, and that saddens me.
    (9)

  6. #6
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MyKotoShi View Post
    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.
    Couldn't have said it better myself.
    (2)

  7. #7
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    It's the whole game philosophy that has changed. No more open world. No more alliances outside of instances. No reason to group up outside of instances. No challenges outside of instances. No use for crafters or gatherers in endgame. No need for communication between party members (except in that brief interval between content being released and people being expected to know their role or get kicked).

    1.x didn't fall because its design was flawed. It failed because its execution was. But SE couldn't afford to take the same chances and fall a second time, so they played it safe, made a by-the-numbers MMO and made it well. If only the same care had gone in to version 1.
    (6)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Purplenum View Post
    Man, 1.23 sure looked like a better game than what we have right now!
    1.0 did do some things much better, but there are also many things that arr does better. it is a give and take as some things have moved forwards and some things went backwards. i think at some point they stopped trying to keep the parts of 1.0 that people enjoyed and just threw it all out to distance themselves from it completely.
    (2)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    All I miss is the animation quality.
    (4)

  10. #10
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    I miss...
    • the fluid animation
    • the music
    • the music looping instead of 90% silence in the field
    • having a Linkshell that played together
    • having a server community that pulled together
    • partying with random people who you could actually become friends with
    • having wide open spaces and wilderness instead of camps every 30 seconds
    • having danger in the open world
    • the absolutely epic story line. I know it was epic because the world was ending, but it was grand! The elation at beating Van Darnus, and the despair when Dalamud hit. Great memories. ^^
    (26)

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