Quote Originally Posted by Sensyon View Post
Yeah, you're not getting what I'm saying. You're arguing the merits of two situations, neither of which are relevant. The party is pseudo-premade. So, vote-abandon is not gonna happen. Myself and the tank both argued with the group, that if they're not gonna try a new strategy, then we should vote abandon. They came into the DF and held the rest of the group hostage. They trolled. Instead of forming a PF group with the clear intention that it was a "keep trying the same thing until we clear it, regardless of ineffective it is" party, they decideded THEIR time was too precious and jumped into DF. So, now we have to waste our time? SE did not plan around that.
That's precisely the situation SE set up the rules for. There was a group that wanted to keep trying and you didn't want to. Whether they came in together or separately is irrelevant, as that has no bearing on how many people it takes to decide whether to Vote Abandon or keep trying. The majority of the group wanted to keep trying and you chose to (or at least wanted to) abandon them there. You can do so, but that incurs a 30 minute penalty.

You seem to think that the rules should be tossed out the window just because the other players there didn't agree with you. Well, that's not how games work. That they didn't agree to go with your strategy doesn't change the basic rules of the game. Maybe it was your strategy that was wrong and they were right not to go with it. But regardless of whose strategy may or may not have been better, the group has the right to keep trying if the majority of its players want to do so (at least up until the dungeon's time limit kicks in and SE themselves decide it's not working).