Honestly, getting kicked should smack you across the face with a 1 hour penalty.I think we should be able to kick ourselves... There's probably a better solution out there, but why should we be penalized if the party is uncooperative or excessively bad? If a group is claiming they're trying to clear something and is failing, doesn't take advice and refuses to change their strategy, then there is no hope... So, why should an individual have to suffer a 30 minute penalty if no one else is taking it seriously?
If you were so awful that your party voted to get rid of you, you deserve a penalty. I'm shocked that it doesn't, because it should.
The issue was tht they wouldn't kick anyone or abandon the failing duty...
I think that's exactly the reason for the penalty---so that one person can't just leave if they feel that the rest of the party is not meeting their expectations. They want to encourage people to work together and help each other to learn...
If they wanted you to be able to leave without a leave penalty, then they wouldn't have a leave penalty.
If you want to leave, you don't need the group to kick you. (That's not what "Kick" is for, anyway.) There's a built in "Leave" option already available. That's what you're supposed to be using. You're also supposed to get a 30 minute penalty every time you do that, because that penalty discourages people from doing this all the time.
If the reason you want to leave is because the group is consistently failing, then there's also the "vote abandon" feature. That lets you leave without penalty if the entire group is leaving. But it's only if the entire group is leaving, because in that case you're not abandoning anyone. If the rest of the group wants to keep trying, and it's just you that's leaving, then you deserve the penalty for leaving them short-handed.
Yeah, you're not getting what I'm saying. You're arguing the merits of two situations, neither of which are relevant. The party is pseudo-premade. So, vote-abandon is not gonna happen. Myself and the tank both argued with the group, that if they're not gonna try a new strategy, then we should vote abandon. They came into the DF and held the rest of the group hostage. They trolled. Instead of forming a PF group with the clear intention that it was a "keep trying the same thing until we clear it, regardless of ineffective it is" party, they decideded THEIR time was too precious and jumped into DF. So, now we have to waste our time? SE did not plan around that. And they obviously had no intention of working together. By there logic, they were already "short-handed"...
Yet they refused to work with the other's outside of the pre-formed 5. And they were not interested in learning. They wanted carries... The non-preformed members were trying to tell them that learning the fight is the carry. They didn't want to hear it.
That's precisely the situation SE set up the rules for. There was a group that wanted to keep trying and you didn't want to. Whether they came in together or separately is irrelevant, as that has no bearing on how many people it takes to decide whether to Vote Abandon or keep trying. The majority of the group wanted to keep trying and you chose to (or at least wanted to) abandon them there. You can do so, but that incurs a 30 minute penalty.Yeah, you're not getting what I'm saying. You're arguing the merits of two situations, neither of which are relevant. The party is pseudo-premade. So, vote-abandon is not gonna happen. Myself and the tank both argued with the group, that if they're not gonna try a new strategy, then we should vote abandon. They came into the DF and held the rest of the group hostage. They trolled. Instead of forming a PF group with the clear intention that it was a "keep trying the same thing until we clear it, regardless of ineffective it is" party, they decideded THEIR time was too precious and jumped into DF. So, now we have to waste our time? SE did not plan around that.
You seem to think that the rules should be tossed out the window just because the other players there didn't agree with you. Well, that's not how games work. That they didn't agree to go with your strategy doesn't change the basic rules of the game. Maybe it was your strategy that was wrong and they were right not to go with it. But regardless of whose strategy may or may not have been better, the group has the right to keep trying if the majority of its players want to do so (at least up until the dungeon's time limit kicks in and SE themselves decide it's not working).
So from what I understand, they wanted to learn, but you didn't want to teach them and you felt that it was a burden to have to teach them?
The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen
if you make it so you can vote kick yourself, SE might as well just get rid of the penalty altogether. The penalty used to be 15 minutes. They raised it to 30 minutes for a reason. vote kicking yourself is a terrible idea.
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