Quote Originally Posted by HoneyBiscuit View Post
Right? I always heal the tank in a FATE. There is no reason not to. I have to cast maybe 2 cures over the course of like 30 seconds usually. And if you're high enough level to use regen you should be able to spare one global cooldown to keep them alive. I even hop off my mount to heal people I see struggling outside of FATEs when I'm running by. Dying sucks, nobody like dying (actually I kind of do), my role exists to prevent dying so that's what I do. And they always thank me for my help.
In an earlier stage of beta for 2.0, FATEs didn't reward your contribution properly if you healed people. They later changed it well before release so that enmity generated in FATEs would determine your contribution and rewards. There's this super-persistent and FALSE myth that healing in FATEs doesn't allow you to get gold, and people are still spreading it and saying that you need to "claim" FATE mobs or deal enough damage to get gold.

As a matter of fact, you could sit in a FATE and do nothing but overheal a tank at full health who's targeted by FATE mobs, and get Gold every time even though your contribution was, on a practical level, worthless.

On a practical level though, the enmity generated from healing is high, and its value in healing someone who has top enmity in a FATE is priceless, so healers should be doing it, not casting crummy attack spells when there's actual DPS and tanks around.

Yeah, it's a pet peeve of mine, too.