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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by Radaghast View Post
    Unless quests give some massive sp, grinding is still going to be king. First level cap raise, assuming they remove fatigue also, is going to net you 400-500 sp per mob and more than likely with upgraded dungeon/materia gear take even less time to kill.
    Well, they should make mob grinding the most efficient way to do things, but make quest doable to level, but also add a bit of lore to the game at the same time.

    This way it separates between three different play styles.
    Mob grinding (Hardcore Players)
    Quest Grinding (RP Nuts)
    and Levequests solo play (Sheep)
    (0)

  2. #2
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gath View Post
    Quest Grinding (RP Nuts)
    I'm definitely an RP nut. Lore whore. Quest junkie. Call me what you will.

    Bring on the questing! =D

    {Excitement}

  3. #3
    Player
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by Rowyne View Post
    I'm definitely an RP nut. Lore whore. Quest junkie. Call me what you will.

    Bring on the questing! =D

    {Excitement}
    Another good example, someone who is more towards questing, and this is just the tip of the iceberg!

    If you put in more ways to do things, then there will be many different type of play styles that can do their own thing.
    (1)

  4. #4
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gath View Post
    Another good example, someone who is more towards questing, and this is just the tip of the iceberg!

    If you put in more ways to do things, then there will be many different type of play styles that can do their own thing.
    Well said, Gath!

    Stay awesome.

  5. #5
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by Takedakai View Post
    So just a thought toward implementation. It seems many of us in this thread actually enjoy mob grinding to some extent. Several of us have also expressed our desire to have some variety in how we obtain SP because it helps to keep things interesting.


    So in addition to making a substantial decrease in bonus SP from leve-link I would love to see a nice increase to the bonus SP granted for simply having another party member within the correct level range. Do you think that would be a good first step toward promoting XI style grind parties?


    The quest hubs may actually go a long way to making mob/grind parties more enjoyable especially if they are located in some of the more remote reaches of the maps. I personally would really like a shop npc at these hubs so it was convenient to sell off some of the trash that accumulates during grinding. I don't know about the rest of you but after a few hours of grinding raptors or efts my inventory is often completely full.
    Well, having vendor NPCs in more locations would be awesome, I hate having to go to a main city or camp Dragonhead to vendor a crapload of stuff lol.

    Quote Originally Posted by Rowyne View Post
    Well said, Gath!

    Stay awesome.
    I'm always awesome ;P
    (0)